Closed GoogleCodeExporter closed 9 years ago
I'd like to note that this bug does not happen if using the Rice plugin, but
the Rice plugin has its own other issues, not the least of which being the
persistent frames that make gameplay quite epileptic.
Original comment by like2ra...@gmail.com
on 2 Oct 2013 at 8:37
Can you please attach a savestate right before the crash happens and a
explanation what someone must do from the point of the savestate until the
crash happens. Thanks
Original comment by s...@narfation.org
on 4 Oct 2013 at 11:50
Ask and ye shall receive. All you should have to do to repeat the crash is to
attempt to cross Castle Town to get to Hyrule Castle. Dolphin 2.0, Mac,
glide64mk2
Original comment by like2ra...@gmail.com
on 4 Oct 2013 at 11:11
Attachments:
Tested it on Linux (Debian unstable packages of mupen64plus 2.0; with and
without valgrind) and could ran around on the market, talk to Marlon and reach
the hyrule castle. So I cannot reproduce it and therefore it is quite hard to
fix for me.
Could be driver, library or compiler related.
Original comment by s...@narfation.org
on 8 Oct 2013 at 9:18
This is specifically a Mac issue.
Original comment by like2ra...@gmail.com
on 8 Oct 2013 at 12:01
Original comment by s...@narfation.org
on 9 Oct 2013 at 9:50
It happens on Android too. Galaxy S II, glide64mk2. In order to move around the
town I need to change to Rice video plugin (which happens to work worse overall
in another locations).
Original comment by zito.ban...@gmail.com
on 5 Nov 2013 at 2:41
Issue 586 has been merged into this issue.
Original comment by s...@narfation.org
on 18 Dec 2013 at 12:42
This happens to me using Ubuntu Linux 13.10 64 bit, and Mupen64Plus 2.0 64 bit
with the Glide 64 plugin. Using the Rice plugin everything works fine, except
the other issues with Rice (drop in framerate, weird color issues in Mario 64,
etc.). Using the Glide plugin, which overall gives me better performance,
causes the game to crash when rounding the fountain to talk to Malon. I don't
think this has anything to do with her though, because if you come around the
fountain from the other direction (Link's left, player's right if entering from
the draw-bridge) she will come into view without the crash, but if I keep
walking and try to get close to her, when the camera pans around to where the
steps to the Temple of Time and the Happy Mask shop would be brought into view,
it crashes. Also, I switched to the Rice plugin long enough to get the egg,
then re-loaded with the Glide plugin, and even now that Malon is no longer in
the market, the game still crashes when it tries to bring the Happy Mask shop
entirely into view. When running the game with the --verbose tag, it ran very
slowly, and when coming in from the left (Link's right) side of the fountain,
itrendered the door of the Happy Mask shop right before it crashed. When
coming from the right side (Link's left) of the fountain, it never quite makes
it to the left edge of the Happy Mask Shop door.
When running it from the command line, even with the --verbose tag, all I get
is:
Segmentation fault (core dumped)
Changing the emulation mode between Pure Interpreter, Interpreter, and Dynamic
Re-compiler doesn't seem to affect anything, which reinforces the fact that it
has something to do with Glide64.
I've uploaded a short video to YouTube to show what happens. Using Rice it
doesn't do this, but Rice stutters and gives me random other issues.
http://youtu.be/HRe-Yq6GuII
System information is as follows:
OS: Ubuntu Linux 13.10 64 bit
Graphics Card: ATI Radeon HD 4200 (AMD RS880)
Graphics Driver: Gallium 0.4 (Open source)
Mupen64Plus Info: Version 2.0, downloaded and extracted from official website,
not installed from Ubuntu repositories
Original comment by marcusde...@gmail.com
on 24 Jan 2014 at 4:03
Can you remove the version you've installed from this website and try the
version from this ppa:
https://launchpad.net/~sven-eckelmann/+archive/ppa-mupen64plus and report back?
Make sure that you don't accidentally use the version from the website. A
possible way is to enforce the plugins by specifing the complete path:
mupen64plus --corelib /usr/lib/x86_64-linux-gnu/libmupen64plus.so.2 --rsp
/usr/lib/x86_64-linux-gnu/mupen64plus/mupen64plus-rsp-hle.so --gfx
/usr/lib/x86_64-linux-gnu/mupen64plus/mupen64plus-video-glide64mk2.so --audio
/usr/lib/x86_64-linux-gnu/mupen64plus/mupen64plus-audio-sdl.so --input
/usr/lib/x86_64-linux-gnu/mupen64plus/mupen64plus-input-sdl.so $ROM
Original comment by s...@narfation.org
on 24 Jan 2014 at 9:39
Using the version of Mupen64Plus from that PPA, the game functions properly
using both the regular glide64 and the glide64mk2 graphics plugins.
Original comment by marcusde...@gmail.com
on 25 Jan 2014 at 12:14
I'd like to report that the stuttering disappears from the Rice plugin if you
set the ScreenUpdateSetting to 2 in the .conf file
Original comment by like2ra...@gmail.com
on 9 Feb 2014 at 5:16
Does the crash still happen when compiling with following patch?
Original comment by conc...@web.de
on 28 Jun 2014 at 3:08
Attachments:
Or does this patch work better?
Original comment by conc...@web.de
on 28 Jun 2014 at 3:31
Attachments:
Second patch solves the problem. Fedora 20 64bit, mupen64plus 2.0, glide64mk2
master branch from git.
Original comment by thesourc...@gmail.com
on 1 Nov 2014 at 12:33
Though second patch also creates glitch on Happy Mask shop door - texture
coordinates are wrong and the door vertical edge appears inside the door. Looks
like clamping exp to 0 is not the best solution, negative exp values should be
recalculated to positive using texture width, but I'm not sure how this works
in this case.
Original comment by thesourc...@gmail.com
on 2 Nov 2014 at 10:21
I tried the replace_negative_int_shift2.patch as well, and it does fix the
crash on a Debian jessie 32-bit machine, with a rebuilt
mupen64plus-video-glide64mk2_2.0-3 package from Debian. However I didn't notice
any mask shop door texture issues once the patch was applied. thesource, can
you post a screenshot indicating the problem?
Original comment by wit...@gmail.com
on 23 Nov 2014 at 7:11
is there a way to patch the android version of mupen64 for this problem
Original comment by a.wis...@gmail.com
on 14 Dec 2014 at 7:19
[deleted comment]
Here is a savegame from Starlord which can be used to reproduce this problem.
Just wait until the bomb exploded.
The original sra from him is also available. You would have to jump to the
middle and then to the right wall. Plant a bomb before the suspicious wall and
let it explode to reach the hidden stone figure. glide64mk2 should have caused
a crash when this is done. But following github issue has the relevant patch
and instructions how to catch this with a trap and gdb:
https://github.com/mupen64plus/mupen64plus-video-glide64mk2/issues/30#issuecomme
nt-68728174
It has to be compiled via:
#download the sources with the:
# wget
https://github.com/mupen64plus/mupen64plus-core/raw/master/tools/m64p_helper_scr
ipts.tar.gz
# tar xvf m64p_helper_scripts.tar.gz
# ./m64p_get.sh
# apply patch to source/mupen64plus-video-glide64mk2
CFLAGS="-g3" ./m64p_build.sh OPTFLAGS="" INSTALL_STRIP_FLAG=""
(cd ./test/ && gdb --args ./mupen64plus --emumode 0 --gfx
./mupen64plus-video-glide64mk2.so --datadir `pwd` ../zeldaoot.v64 )
Btw. it is much better to not rely on such a trap hack and instead use the
GCC/clang sanitizers to detect the problems without knowing where the buffer
overflow happened (otherwise you would not know where to add the "int $3").
Just compile it with following flags:
CFLAGS="-g3 -fsanitize=undefined -fsanitize=address" ./m64p_build.sh
INSTALL_STRIP_FLAG="" OPTFLAGS=""
Original comment by conc...@web.de
on 5 Jan 2015 at 4:10
Attachments:
Just the patch used to get the info mentioned in
https://github.com/mupen64plus/mupen64plus-video-glide64mk2/issues/30#issuecomme
nt-68745279
I've now changed my setup slightly to only build the glide64mk2 component and
automatically load the savestate
CFLAGS="-g3 -fsanitize=undefined -fsanitize=address"
M64P_COMPONENTS="video-glide64mk2" ./m64p_build.sh INSTALL_STRIP_FLAG=""
OPTFLAGS="" -j5
(cd ./test/ && gdb -ex run --args ./mupen64plus --emumode 0 --gfx
./mupen64plus-video-glide64mk2.so --datadir `pwd` --savestate ../Legend\ of\
Zelda,\ The\ -\ Ocarina\ of\ Time\ \(E\)\ \(M3\)\ \(V1.0\)\ \[\!\].st0
../zeldaoot.v64 )
Original comment by conc...@web.de
on 5 Jan 2015 at 5:55
Attachments:
Has this issue been resolved yet? I'm having the same issue when I approach
Malon in the Market. Glide64Plus will crash unexpectedly: when I use Rice, this
issue doesn't exist but other things like trees rocks, the sky and the menu map
don't render correctly. Any help would be great. I'm on a MacBook Pro running a
3.06 Ghz Intel core 2 Duo, 8GB Memory and NVIDIA GeForce card.
Original comment by ryanverd...@gmail.com
on 15 Mar 2015 at 2:48
Yes the issue has been resolved, if you dig through the notes I posted about it
and somebody sent me a link to an updated version and it fixed it for me.
Original comment by marcusde...@gmail.com
on 15 Mar 2015 at 2:53
Well, that PPA link doesn't exactly have a Mac build ready to use, but I've got
the next best thing. Install Homebrew, and then after you get it working
("brew doctor" command returns no errors), then you can install the mupen64plus
and mupen64plus-video-glide64mk2 packages from the /homebrew/games tap. Then
you can just run mupen64plus as a command and pass a ROM path. I even wrote a
nice four-line Applescript to give me a dialog to choose the ROM I want to
play.
Original comment by like2ra...@gmail.com
on 16 Mar 2015 at 3:12
Sorry this defect was still present in the recently released version 2.5. I
reverted conchurnavid's original patch because it introduced visual artifacts
in some games. I just committed a proper fix in our git repo changeset 15f1f88.
Original comment by richard...@gmail.com
on 2 May 2015 at 3:46
Original issue reported on code.google.com by
like2ra...@gmail.com
on 1 Oct 2013 at 12:41Attachments: