eibma / mupen64plus

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Zelda OoT segfault with Glide #582

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Describe your system:
 - Operating System (be specific): openSUSE 12.3 (x86_64)
 - Machine type (32-bit or 64-bit): 64-bit AMD fx-8350 Vishera
 - Mupen64Plus version: mupen64plus-bundle-linux64-2.0
 - Plugins used: mupen64plus-video-glide64mk2.so

Describe the problem:

Repeatable crash after releasing some bugs in the water temple temple (no pun 
intended)

Steps to reproduce:

Load Zelda OoT with the provided save state
Press the Down C button to release bugs
Segfault

Original issue reported on code.google.com by Zan...@gmail.com on 13 Nov 2013 at 7:22

Attachments:

GoogleCodeExporter commented 9 years ago
Just because I forgot to mention it here. It doesn't crash here when I test it 
with the Debian builds. But good job with the savestate

Can you please compile the glide64mk2 plugin with the make parameters

 OPTFLAGS="-O2" DEBUG=1

and run it with gdb (please create a backtrace where it crashes). Maybe also 
try to build it with OPTFLAGS="-O0" to get a slightly better backtrace

Original comment by s...@narfation.org on 3 Dec 2013 at 8:50

GoogleCodeExporter commented 9 years ago
Great news, I compiled from source and it seems the problem is gone!

Thanks for the suggestion.

Zan

Original comment by Zan...@gmail.com on 4 Dec 2013 at 4:52

GoogleCodeExporter commented 9 years ago
Ok, so it the same "bad build" problem as in 581. I'll merge both bugs together.

Original comment by s...@narfation.org on 4 Dec 2013 at 8:23