eidalac / FluffyBreeder

Fluffy breeding game
GNU General Public License v3.0
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Age based stress/trauma #24

Open eidalac opened 3 years ago

eidalac commented 3 years ago

Describe the solution you'd like Add a multiplier to effective stress/trauma when calculating results on the weekly tick.

Key off of the age categories once implemented (See 23)

newborn x10
chirpy x5
talky x2
foal x1
colt/filly x1
adult x1
grey x5

So a newborn would die at 20 stress or trauma, a chirpy/gree at 40, talky at 100, and the others at 200 (as the current system)