Open Shadow8472 opened 1 year ago
An initial concept was to base t his off the difficulty settings - basically the user picks if they want smarties to be salvagable or not.
Sounds like a hard mode option. As it stands on present medium Smarty difficulty, around 6 of my 35-50 fluffies are Smarty at any given time despite trying to keep them trained to ~100 points when I'm not playing with a mare who's just suffered 8 stillbirths and at 200 stress. And just now, I had my original stallion try and have another relapse on me.
Pretty much, yeah.
For the rebuild might just make a simple easy/normal/hard option with an 'advanced' selection if a player wants to pick specific settings as it is currently.
Is your feature request related to a problem? Please describe. I got bored on full easy mode once I got to 200 experience (Android-compatible release) and Smarties were trivial to deal with. I wanted a little challenge, so I upped them to normal difficulty this time around. Trouble is: Smarties can only be cured when they act up. I'm not finding it a fun mechanic as-is right now.
Describe the solution you'd like The difficulty text gave me the impression that through hard work, Smarties can be trained. Perhaps each training session gives a small chance to correct it, working up to 100% by 200 experience, 0 temperament, and 200 training.
Describe alternatives you've considered I like the idea of the Smarty Return event as an alternative. Building on this lore, I'd suggest pre-owned Fluffies are less likely to turn Smarty in the first place because they already know what it's like living on the streets without nummies.
Another alternative: bias Smarty events towards existing Smarties.
Additional context Add any other context or screenshots about the feature request here.