Closed vfxbyjohn closed 2 years ago
Same issue as #32
Yes, sadly I'm aware of this issue and don't think there's a proper solution to the problem due to limited extensibility from a plugin, sorry.
Ah thanks all, sorry I didn't see the previous post, I'll close out this one
Hey,
Just wondering if you or anyone else has ever tried to render groom with a fog volume? I'm currently trying todo just that and have noticed that the groom will always render in-front of the volume. I've tried using the console variable
r.HairStrands.ComposeAfterTranslucency 0
and while that works for materials like glass, it dosen't affect the vdb.I'm assuming this is related to how the volume material is setup but I'm unsure if its something that can be solved?
This is using the VdbMaterialActor, if I switch to the VdbPrincipledActor it sorts correctly! But ideally I'd like to be able to use the Material Actor for game play :)