Closed azjata closed 1 year ago
Hello,
I fixed a similar issue in version 0.6.5.
Could you please confirm if you still have this issue with 0.6.5 ?
If you're not using VdbPrincipledActors (you're probably not since you're trying to package a game), I have this ugly hack to temporarily help you:
Open file: <wherever your vdb plugin is>\Plugins\SparseVolumetrics\Shaders\Private\VdbPrincipled.usf
Change line 339 from
float4 Radiance = VdbFogVolume(uint2(SvPosition.xy));
to
float4 Radiance = 0.0;//VdbFogVolume(uint2(SvPosition.xy));
the issue is still occuring in 0.6.5 although the "ugly hack" allows me to package without throwing the error, so that workaround works fine
I update the plugin with a tentative fix. Hopefully it will help (without the ugly hack). Let me know.
Plugin works correctly in the editor. When packaging for Windows the project does not package.
Enabled r.ShaderDevelopment in the ConsoleVariables. Attaching the Error Log