Closed Andrej730 closed 1 year ago
Unreal uses a unified cloud system, meaning you can only have one active in the scene.
The magic is happening in the material. Just copy/paste and combine the regular unreal cloud material with the provided BP_VdbToVolumetricClouds and it will work.
How can I combine default unreal engine volumetric clouds and the clouds produced with BP_VdbToVolumetricClouds?