Closed xXchrizzoXx closed 1 year ago
@xXchrizzoXx hi! Had similar question in #38 Not sure if it's not emitting any light at all but I remember that it doesn't emit color. There is hope here that it might work at point in the future - https://github.com/EpicGames/UnrealEngine/pull/10344
BUT in this plugin there is BP_VdbToVolumetricClouds that can help you render your VDB to Volume Texture and then you can render this texture with unreal Volumetric Clouds as a cloud. Volumetric Clouds are already integrated in Unreal so there may be some opportunity to make them glow with Temperature/Flames VDB pass in the Volumetric Cloud shader (I've described related process here - https://github.com/eidosmontreal/unreal-vdb/issues/81#issuecomment-1541505732)
Hi Chrizzo, thanks for the kind words !
I'm not currently doing anything special to make Fire illuminate the rest of the environment but I recently noticed that the Lumen GI probes do capture the emissive Fire emission, cf my Twitter post here.
It's probably going to be subtle in a fully illuminated scene but it worked in my little experiment.
FYI this won't work with the Pathtracer though, because it doesn't use Lumen.
Cheers
Thank you guys very much for the quick and comprehensive answers! <3
Okay, I will look more into why it's not working on my end. My scene is pretty dark, but maybe the fire is to small to emit enough light:
Cheers Andrey730 and thilamb
Lumen needs large sources of emissive to take them into account indeed ! The larger the better but of course it's not always possible. Good luck with this, would be happy to see your results if you can make it work.
Thank you! Sure, it's a personal project so no NDA or something :D
Update, it seams to be a lumen issue. In the next days I try to make a gif which shows it.
Hey thilamb,
thank you very much for the plug-in! It also works with houdini <3 A vdb sequence with fire for example doesn't emit light on its own so that it illuminates its surroundings, right? - Or am I doing something wrong?
Greetings, Chrizzo