Closed digitalguerrero closed 1 year ago
Hi, this is an issue related to how you sample the border of your volume texture.
You might be able to change your texture settings to account for that.
If not, you should change your raymarch material to sample 0 (black) on volume borders so that they don't extend like this in your viewport.
Great thanks that worked, changing to a power of 2 removed the bad images and no more streaks! One more question though, my VDB got smaller in resolution and lost details and now have a lot of empty black images in the array. I can get my details back by increasing the steps to compensate but is there a better solution?
That sounds alright. Padding the texture just increased the overall resolution but didn't change the active data that was already there. Increasing step or re-adjusting active volume bounds will help.
Hello, I am getting a streak looking artifact coming from the side off all vdb I load in. They shrink and grow from different angles when I tumble around the volume. I am applying my Volume Ray March material to a cube. Other than this they look great! I did notice in the volume texture that the last couple textures are reading "Bad Size". I couldn't find a way to fix the bad size image and not sure if they are related. Any help on solving this would be appreciated!