einstein95 / vba-wii

Automatically exported from code.google.com/p/vba-wii
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Issue opening .7z files over SMB #232

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.Browse to Network Share
2.Browse to *.7z
3.Attempt to open

What is the expected output? What do you see instead?
Explore .7z contents, freezes or crashes instead.

Does this issue occur on VBA-M r781
(http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/VisualBoyAdvance781.7z)?
If so, please report the issue to the VBA-M forum.
N/A

What version are you using? On GameCube or Wii?
2.1.2

Are you using the official build (from the downloads page or auto-update)?
Yes

Please provide any additional information below.
Issue started after installing Windows 7 on my computer, so I think it's
safe to assume the real issue is on my end, just need to know what to alter
to fix the issue. 7-Zip is installed on the PC, and I can still load .zip
and roms over SMB perfectly fine. Also, same issue occurs in Snes9xGX and
FceuGX.

Original issue reported on code.google.com by maverick...@gmail.com on 8 Mar 2010 at 6:01

GoogleCodeExporter commented 9 years ago
Should get better results on this new version, if only to receive a proper (and 
informative) error message.

Original comment by dborth@gmail.com on 31 Mar 2010 at 3:08

GoogleCodeExporter commented 9 years ago
Oddly enough, now I just get crash to memory dumps only; possibly related, on 
all
previous versions if a .7z was too compressed, it would give me that error, now 
it
crashes to memory dump for that as well.

Original comment by maverick...@gmail.com on 3 Apr 2010 at 4:02

GoogleCodeExporter commented 9 years ago

Original comment by dborth@gmail.com on 3 Apr 2010 at 4:06

GoogleCodeExporter commented 9 years ago
Ok. Try this beta: http://tantric.dyndns.org/vbagx-beta.zip. If it crashes, 
could 
you give me the stack trace info (the part where it says STACK DUMP and has 
stuff 
with arrows)

So all I need is (for example): 80075664 –> 80075650 –> 800a2f54 –> 
800a2ef0

Original comment by dborth@gmail.com on 8 Apr 2010 at 6:55

GoogleCodeExporter commented 9 years ago
Side note: I did happen to fix the issue in Snes9XGX, haven't tested it in the 
other
two yet. The problem was an issue of long filepath names, I think. Folder had 
over 50
characters, and included spaces, brackets, dashes, and parentheses. Renamed it 
to
less (4: SNES :P ) and fixed the crashing, and I'm now just getting the 
dictionary
size error on the more compressed archives. With that in mind, I want to 
recompress
my archives, what should I get the Dict size down to? Also, the roms in the 
archives
may contain long filenames, didn't think to check that, would that have an 
impact
perhaps? It's all Goodmerge's fault :P

Original comment by maverick...@gmail.com on 21 Apr 2010 at 6:44

GoogleCodeExporter commented 9 years ago
Excellent! Now I know what to look for! Thanks for reporting. I'll look into 
the 
long names.

dic size should be very very small. say, 4 MB. if you're in windows it says 
"memory 
needed for decompression: X MB". That 'X' should be small, say less than 8 MB.

Original comment by dborth@gmail.com on 21 Apr 2010 at 6:57

GoogleCodeExporter commented 9 years ago
thanks, Ill re archive at that and test some of the archives that have a lot of 
files
or long names and get back to you

Original comment by johnu...@gmail.com on 21 Apr 2010 at 7:39

GoogleCodeExporter commented 9 years ago
Also, would the dict size be the same for the other two GX emulators? I wanna 
test
all three.

Original comment by johnu...@gmail.com on 21 Apr 2010 at 7:42

GoogleCodeExporter commented 9 years ago

Original comment by dborth@gmail.com on 19 May 2010 at 6:17