Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
I can't reproduce this, seems to work fine for me. remember that in games SRAM
saves
only let you save at savepoints, but snapshots should work all the time.
Original comment by dborth@gmail.com
on 6 Jan 2009 at 7:53
Yes I know I am not an idiot. Just because you can't reproduce a bug does not
mean it is "Invalid." If we
handled our difficult-to-reproduce bug reports this way we would have gone out
of business in the first year.
If you actually read the report you'll note that I said the files are where
they should be, written by the
emulator. It is only when the emulator tried to read them that it can't find
the files. I tried changing casing of
the directory names and removing the space I had in the SD card name as if that
had any impact. I tried
running off USB but I don't think that worked at all. In the last couple
attempts I started to notice messages
stating that the SD card couldn't be found when trying to choose a rom then
when I try again it works.
Looking at some of your other bugs you have ignored it seems like this app or
one of it's dependencies has
broken SD access code. The Wii itself never has trouble using my card. It is a
2GB card, perhaps that is
relavent? Excite Truck plays music off the card, no sweat...
So instead of jumping to the wrong conclusion that the report is invalid you
should instead, use what you
know about the code and it's libraries to probe for more useful information.
Unless you don't care if your
project displays any competency in working with its users as beta testers...
Original comment by zacheryj...@gmail.com
on 6 Jan 2009 at 8:20
I decided I wanted to play these games on my Wii bad enough that I'd give
debugging this problem another
shot.
I found out what the issue is. And it's trivial to reproduce.
Apparently, somehow unbeknownst to me, my rom files all got a space prepended
to their name so they were
all named something like " Game Name.gba" and " Game Name.gb" with that
leading space there.
The interesting thing, then, is that the emulator writes the save files using
the same name as the game,
however, it apparently strips leading spaces because those files did not have
the space. But, when the
emulator looks for the files to read (sram/snapshot) it looks for them *WITH*
the leading space and never
finds them, of course.
So basically the bug is simple, fix the treatment of filenames so that they are
honored as-is with the leading
spaces or whatever characters included in all cases and the problem will go
away.
The workaround is, of course, obvious: rename the files so they don't have a
leading space.
Please, in the future, don't make the assumption that problems aren't real just
because the report doesn't
include the exact cause and reason for the problem.
Original comment by zacheryj...@gmail.com
on 6 Jan 2009 at 9:38
Thanks for investigating further and finding the cause. I haven't verified it,
but
I'll accept the problem. I'm not running a business on this, this is my hobby.
I can
choose what bugs to fix, or not fix any. I could just make sure it works for
me. I
could not release any of my work. Or I could devote several hours a day to this
project, like I do. Sorry, I'm not going to let it take over my life, I have a
job
and social life too. Other people are free to join the project, or find AND fix
the
bugs - I wish more people would! Or better yet they could make significant
contributions or port their own GBA/GB emulator.
Original comment by dborth@gmail.com
on 6 Jan 2009 at 5:29
Ok, I looked at this and it's a libfat bug. The same thing doesn't happen over
SMB,
for example. So, I've reported the bug to chishm, who maintains libfat.
Original comment by dborth@gmail.com
on 7 Jan 2009 at 8:10
Original issue reported on code.google.com by
zacheryj...@gmail.com
on 4 Jan 2009 at 1:38