Open TomLewis opened 2 years ago
@eirikh1996 @TylerS1066 Any chance in getting this resolved? Thank you!
AP has ended up forking this plugin and modifying the internals heavily to only suit our needs due to the lack of support (this, #24, etc).
We host the source and CI on GitHub but provide no support for it.
Thanks @TylerS1066 is there a list of breaking changes or feature changes anywhere on that repo to see if I could use it?
We've removed a ton of the supported platforms and integrations in our version of StructureBoxes. It now only supports Movecraft 8, WorldEdit/WorldGuard 7.x and Spigot derivatives on 1.14.4+.
Most of the work has been on bringing it in line with Movecraft 8's latest API changes, removing complexity (like all those other supported platforms & plugins), and cleaning up unneeded code. I believe all the functionality (w.r.t. the supported plugins) is still there, but if you relied on integration with one of the removed plugins, then it will not work for you.
I should meet that spec, im all updated for plugins on 1.18.2. Sounds like a good place to be, at a simplier codebase thats eaiser to maintain and update for future releases.
I only use it for Ships currently, but I did request a random schematic picker that was added, is that still in?
but I did request a random schematic picker that was added, is that still in?
I'm not sure, can you describe the feature a bit better?
I'm not sure, can you describe the feature a bit better?
https://dev.bukkit.org/projects/structure-boxes/files/3126891
Added the ability to put multiple schematics into one structure box, spawning a random structure on placement
Each schematic must have the same ID, followed by an underscore, _, and an integer value. The lore identifier for this type of structure boxes will have _# on the end
For example: House_1, House_2, House_3. A structure box spawning a random structure will then have House_# as its ID
Added the ability to put multiple schematics into one structure box, spawning a random structure on placement Each schematic must have the same ID, followed by an underscore, _, and an integer value. The lore identifier for this type of structure boxes will have _# on the end For example: House_1, House_2, House_3. A structure box spawning a random structure will then have House_# as its ID
It looks like it is still in the plugin: https://github.com/APDevTeam/StructureBoxes/blob/8af296259acfd2a2a2a570af26e2cbcc99404536/src/main/java/io/github/eirikh1996/structureboxes/listener/BlockListener.java#L86
I've not tested it (or was aware of it existing), but I don't see why it would be broken.
Would you be happy to upload releases of this version of StructureBoxes into github?
Would you be happy to upload releases of this version of StructureBoxes into github?
I created a tag & release for the current version AP is running: https://github.com/APDevTeam/StructureBoxes/releases/tag/4.0.0-a.1
I think in the future I'll probably avoid doing releases and instead you can just download the plugin from the dev builds attached to the GitHub actions CI unless I get a lot of interest in the plugin.
For example, the same jar in that release can be found in the StructureBoxes_Dev-Build
zip file (only available while logged into GitHub) of the actions run which you can access by clicking the little icon next to the commit ID on the front page:
Describe the bug I don't think this has been updated to work with Movecraft-8.0.0-a.7.jar This is just a snippet of the errors https://gist.github.com/TomLewis/dc874c2f999df209cb23c5aa266f0ad4
To Reproduce Steps to reproduce the behavior:
Expected behavior Not to spam errors
Environment (please complete the following information):