Closed PiggyWhiskey closed 5 months ago
Same thing here.
Seems to be related to the new 'Alerts' system, the voice-over telling the player that a vein is empty
This seems to fix it
factory.NotifyVeinExhausted((int)vtarg.type, vtarg.pos );
Yeah the new alerts broke it, they added arguments to that fn. Annoying that they didn't make the vein type take in the enum, but what can you do.
I didn't look to see if I already had a ref to vein so my update needlessly grabs another, but otherwise it's fixed. Already switched it to using vtarg
in the codebase, so whenever the next update to Veinity happens, it'll switch. Perf impact should be functionally nil anyways.
Got another error when mineral is depleted.
Tested with an auto-save without Veinity and no error.
^Resolved 0.2.6
Latest update (0.10.29.22010) has broken Veinity All miners are 'paused' not actually mining