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eirys
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ft_vox
A procedural voxel terrain rendering engine in C++ and Vulkan
Apache License 2.0
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Ssao
#25
eirys
closed
2 weeks ago
0
Shadowmapping
#24
eirys
closed
4 weeks ago
0
Full chunk rendering
#23
eirys
closed
1 month ago
0
Starfield
#22
eirys
closed
1 month ago
0
Bake chunk map via computes
#21
eirys
opened
8 months ago
0
Compute occlusion & frustum culling
#20
eirys
opened
8 months ago
0
Greedy meshing
#19
eirys
opened
8 months ago
0
View frustum culling
#18
eirys
closed
8 months ago
1
Infinite terrain
#17
eirys
opened
8 months ago
0
Cache data
#16
eirys
opened
8 months ago
0
Fix function comment
#15
eirys
opened
11 months ago
1
Add projective texturing
#14
eirys
closed
11 months ago
0
Add fog
#13
eirys
opened
11 months ago
0
Change `cursor++` to `++cursor`
#12
eirys
closed
11 months ago
0
Add shadow mapping!
#11
eirys
closed
9 months ago
0
Fix pos building
#10
eirys
closed
11 months ago
1
FIX PPM PARSER
#9
eirys
closed
11 months ago
0
TRY INSTANCING!!
#8
eirys
closed
9 months ago
1
Try to transplant HLSL shaders for testing purposes
#7
eirys
closed
9 months ago
1
check if shaders can be updated (to retrieve pos, normal, uv etc.)
#6
eirys
closed
9 months ago
0
blocks specialization
#5
eirys
closed
9 months ago
0
biome generation
#4
eirys
opened
11 months ago
0
adapt main to prompt for generation seed
#3
eirys
opened
1 year ago
0
Create wrapper classes
#2
eirys
closed
1 year ago
0
Properly setup the engine
#1
eirys
closed
1 year ago
0