eisengrind / liveinlife

LiveInLife is an adjustable framework for your ArmA 3 roleplay ideas.
GNU General Public License v3.0
10 stars 3 forks source link

black screen after spawn #42

Closed ZeroLifeTime closed 6 years ago

ZeroLifeTime commented 6 years ago

Hello,

after the spawn screen i get an blackscreen but i can hear the running steps...

RPT: https://pastebin.com/bP5RBvAG EXTDB3: https://pastebin.com/1CL01DPJ

pixlcrashr commented 6 years ago

Scripting function 'lils_login_fnc_getprofiles' is not allowed to be remotely executed in line 847.

You probably did load the Altis Life missionfile:

19:01:16 "----------------------------------------------------------------------------------------------------"
19:01:16 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
19:01:16 "------------------------------------------ Version 5.0.0 -------------------------------------------"
19:01:16 "----------------------------------------------------------------------------------------------------"
19:01:16 Attempt to override final function - bis_fnc_storeparamsvalues_data
19:01:16 "----------------------------------------------------------------------------------------------------"
19:01:16 "               End of Altis Life Server Init :: Total Execution Time 0.160999 seconds "
19:01:16 "----------------------------------------------------------------------------------------------------"

Do NOT do that. Please create your own mission file or use the template saved in LiveInLife.Tanoa/.

ZeroLifeTime commented 6 years ago

i cant find a template there

pixlcrashr commented 6 years ago

I see... Well, I did not create any installation documentation yet. Thus, you just have to create a mission with a custom spawn position and place some playable civilian units on the map you choose. And, of course copy given configuration files including description.ext from LiveInLife.Tanoa/ into your mission folder.

pixlcrashr commented 6 years ago

I do not like solving problems with Teamspeak for an Open Source project because if problems were not documented for others, the same issues will be opened and opened again.

You can see that helping people outside the GitHub-"box" creates much more unnecessary maintenance work for me.

Besides that, I clearly do not have the time to help every single person via Teamspeak, etc.

ZeroLifeTime commented 6 years ago

i dont know how the mision have to look like...

pixlcrashr commented 6 years ago

What do you mean by that? The mission itself regarding placing units, e.g. or do you mean what files do you need to create a mission?

ZeroLifeTime commented 6 years ago

which files i need and hw i can use your tools.

pixlcrashr commented 6 years ago

@ZeroLifeTime First, you have to load the @LiveInLifeClient mod whether from Steam or downloaded from source.

Next, you have to create a mission folder called whatever you like. How to create a mission should be a basic prerequisite.

After that, you copy the config files from the GitHub mission LiveInLife.Tanoa to your mission folder containing a mission.sqm file already.

The mission.sqm should already contain some playable units and a respawn point placed with an empty marker and second, a respawn point which you should have placed with a liveinlife dynamic position module.

Now you just have to pack and upload your mission folder to your server and you are ready to go.

You can see further information for the installation of clients and servers here.

pixlcrashr commented 6 years ago

Is there anything left to help you with?