Closed FeRcHuLeS closed 5 years ago
Seems to run fine for me, what is exactly your problem ? Do you have Retroarch run-ahead feature enabled ?
Hi Eke, It is strange this is because of a optin called "Run ahead to reduce latency" set to on, where the white background intro is shown one after other in a loop, I always set this option on and is the first time with something like this.
It's probably related to the specific mapper used by this game not being correctly saved in savestate (should also happen with the games listed below)
'/ games requiring SG-1000 II 8K RAM extension adapters / {0xCE5648C3, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Bomberman Special [DahJee] (TW) / {0x223397A1, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, / King's Valley (TW) / {0x281D2888, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Knightmare (TW) / {0x306D5F78, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Rally-X [DahJee] (TW) / {0x29E047CC, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Road Fighter (TW) / {0x5CBD1163, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Tank Battalion (TW) / {0x2E7166D5, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, / The Legend of Kage (TW) / {0xC550B4F0, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, / TwinBee (TW) / {0xFC87463C, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Yie Ar Kung-Fu II (TW) / {0xDF7CBFA5, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Pippols (TW) / {0xE0816BB7, 0, 0, 0, MAPPER_RAM_8K_EXT1, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Star Soldier (TW) / {0x69FC1494, 0, 0, 0, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Bomberman Special (TW) / {0xFFC4EE3F, 0, 0, 0, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Magical Kid Wiz (TW) / {0x2E366CCF, 0, 0, 0, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, / The Castle (TW) / {0xAAAC12CF, 0, 0, 0, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Rally-X (TW) / {0xD2EDD329, 0, 0, 0, MAPPER_RAM_8K_EXT2, SYSTEM_SGII, REGION_JAPAN_NTSC}, / Road Fighter (TW) /'
Indeed, only up to 8KB of work RAM is saved in SG-1000 savestates but games above that are marked MAPPER_RAM_8K_EXT1 (and also "The Castle" which uses a different mapper) have extra 8KB of RAM (mapped above the first 8KB) which is actually not saved, hence potential issues when loading savestate if important game data was written there (or using runahead since it saves then loads states every frame).
This sg1000 game dont run normally and is in a loop as the latest build. crc32: 281D2888 md5: e0321cd713ec1b48ff88f7df13e3ce28