ekiyanov / nethack-android

Automatically exported from code.google.com/p/nethack-android
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Using default tileset, potion icons are wrong colors #63

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
possible offset issue into the image file? Might also affect rings & wands, but 
does not affect tools, gems, monsters.

possible same issue affects map for Mines - walls are walls, not stone.

Samsung Vibrant

Original issue reported on code.google.com by fencep...@gmail.com on 26 Nov 2010 at 2:10

GoogleCodeExporter commented 8 years ago
Thanks for reporting, but can you please provide some more details, like a 
specific item that you think is incorrect? That way, I can compare it between 
my port and the game on another platform. I haven't had any other indication of 
anything being wrong, and would have been less surprised if it was one of the 
other tilesets, but yeah, it's entirely possible that there is a bug of some 
sort.

Original comment by farnst...@gmail.com on 1 Dec 2010 at 7:10

GoogleCodeExporter commented 8 years ago
I believe the point is that "Yellow potion" will display as a blue potion from 
the tileset, etc.  Have noticed this as well.  

Original comment by mgrady...@gmail.com on 19 Apr 2011 at 12:30

GoogleCodeExporter commented 8 years ago
Yeah I have noticed this too. The tile icon color shows up differently from the 
text reported color. So I'll pick up a green colored tile potion, it might call 
the potion "yellow" in text. 

I have also noticed that 'Booze' potions tile color are always the brown bottom 
with the green tops in my games. Always. Is this expected? :]

Original comment by reneedic...@gmail.com on 2 Sep 2012 at 12:12