issues
search
ekolis
/
FrEee
An open source clone of the classic 4X game Space Empires IV.
http://edkolis.com/freee
47
stars
11
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Heroic abilities
#313
ekolis
opened
4 weeks ago
0
Create data models
#312
ekolis
opened
1 month ago
2
Create unit tests for Blazor view models
#311
ekolis
opened
1 month ago
0
Create UI tests for Blazor components
#310
ekolis
opened
1 month ago
0
Port UI to Blazor
#309
ekolis
opened
1 month ago
1
304 port UI to blazor proof of concept
#308
ekolis
closed
1 month ago
0
Update copyright (2024)
#307
ontorder
closed
1 month ago
1
Add a popup dialog version of the galaxy map
#306
ekolis
opened
2 months ago
0
Script syntax error when clicking in a storm
#305
ekolis
opened
2 months ago
0
Port UI to Blazor: proof of concept
#304
ekolis
closed
1 month ago
2
Add a log tab for each object
#303
cwombat169
opened
3 months ago
0
Loose deserialization type matching
#302
ekolis
opened
3 months ago
1
Refactor interfaces and enumerations into appropriate namespaces
#301
ekolis
closed
3 months ago
1
Split FrEee.Core into a hierarchy of projects
#300
ekolis
opened
3 months ago
2
Research specialization combo multiplier
#299
ekolis
opened
3 months ago
0
Facility upgrades appear in list twice
#298
cwombat169
opened
3 months ago
0
Fleet disappears when order to friendly colony
#297
cwombat169
opened
3 months ago
0
Able to issue movement dependent orders to immobile objects
#296
cwombat169
opened
3 months ago
0
Crash comparing designs with null data
#295
ekolis
opened
3 months ago
1
Natural merchants should not start with spaceports
#294
ekolis
closed
3 months ago
1
Make homeworld starting facilities more consistent with SE4
#293
ekolis
closed
3 months ago
1
Add view models to all forms and controls
#292
ekolis
opened
3 months ago
1
Add translucent black circles behind star systems on the galaxy map
#291
ekolis
opened
3 months ago
1
Automatic design upgrades
#290
ekolis
opened
3 months ago
0
Scrapping should happen before construction
#289
ekolis
opened
3 months ago
0
Colony designer (saved queues)
#288
ekolis
opened
3 months ago
0
Winforms UI refactor/cleanup
#287
cwombat169
opened
3 months ago
0
Allow mods to change homeworld starting facilities criteria
#286
cwombat169
opened
3 months ago
3
Homeworld facilities are selected incorrectly
#285
cwombat169
closed
3 months ago
2
Fix library designs duplicating themselves
#284
ekolis
closed
3 months ago
0
Add some AI generated planets from CW
#283
ekolis
closed
3 months ago
1
Fix crash when adding components to a design
#282
ekolis
closed
4 months ago
0
Crash when adding a component to a design
#281
ekolis
closed
4 months ago
0
Get rid of the "save race" button in empire setup
#280
ekolis
opened
4 months ago
0
Refactor 2024 01 28
#279
ekolis
closed
4 months ago
0
Random refactoring 2024 01 14
#278
ekolis
closed
4 months ago
1
Backwards compatible (versioned) serializer
#277
ekolis
opened
4 months ago
0
275 reorganize classes into not such a deep namespace hierarchy
#276
ekolis
closed
4 months ago
0
Reorganize classes into not such a deep namespace hierarchy
#275
ekolis
closed
4 months ago
0
273 upgrade to net 8
#274
ekolis
closed
4 months ago
0
Upgrade to .NET 8
#273
ekolis
closed
4 months ago
0
Split apart Galaxy class into several smaller classes
#272
ekolis
opened
8 months ago
5
Skinnable vehicles
#271
ekolis
opened
11 months ago
0
Unowned facilities/units as ruins
#270
ekolis
opened
1 year ago
1
More unit tests
#269
ekolis
opened
1 year ago
3
Modernize a few previously modernized Facility.txt records a bit more
#268
ekolis
closed
1 year ago
0
207 planetary pops wind up in cargo
#267
ekolis
closed
1 year ago
0
242 interpolated values in ability descriptions are quoted they should not be
#266
ekolis
closed
1 year ago
0
Versioned mod loaders
#265
ekolis
opened
1 year ago
0
Mod splash screens
#264
ekolis
opened
1 year ago
0
Next