Open ekolis opened 4 years ago
Tried to do this but I get errors saying types such as IDictionary
Another possibility: use an embedded database such as SQLite?
Or maybe I just had a crappy old dual core computer; the game runs a lot faster on this 8-core one!
What do you want to see? Replace the old, slow serializer with something more performant - say, the built-in .NET Core JSON serializer which is based on Newtonsoft's serializer.
How would it help players? Game saves and loads faster
Alternatives Other serializers?
Screenshots and mockups N/A
Things to consider Need to make sure all game file types can be saved and loaded, but the big one is savegames. I've had issues with Newtonsoft in the past which is why I created the custom serializer to begin with; I need to make sure anything we replace it with is reliable.