Closed ekolis closed 4 years ago
Yeah "expected" research benefits screen being jacked up is something I've been wanted to file a report about but I can't seem to figure out WHAT to say other than "it's not working right"...
Sometimes it'll show you a huge list of stuff, other times nothing, but never the actual results of gaining the next level.
I think there's a bug in the code that handles tech requirements. I wrote some unit tests to see what exactly is going on, but I'm having trouble running the tests; I keep getting errors in the output window and the tests never run. I pushed a branch for this issue in case anyone wants to look at it...
I wonder if this might be related to the bug with racial tech being sometimes available to other races?
In my current test game I'm playing Inner Strength I can use in designs: Depleted Neutronium(Super Stealth), Orbital adjustors(Claim Adjustor), Heavy Mines(Space Demolition), Stargate Any/300(Interstellar Traveller). Also I don't have advanced remote mining or improved starbases but have those techs available anyways.
Yeah, the tech requirements code doesn't seem to be taking into account racial traits, either. I'll have to add that in once I get this issue taken care of.
(I actually discovered this bug while attempting to investigate the racial tech one! 😉)
Should be fixed now!
Describe the bug I started a new game (default settings) and when I look at the research screen all I see as expected results is a bunch of stargates.
To Reproduce Steps to reproduce the behavior:
Expected behavior Clicking a tech area shows what I can unlock by researching it.
Actual behavior Clicking a tech area shows a bunch of stargates as expected results, or nothing at all.
Screenshots![image](https://user-images.githubusercontent.com/2612506/80781243-b2f7b480-8b3f-11ea-8c80-38c655c55542.png)
Additional context Add any other context about the problem here.