What steps will reproduce the problem?
1. Downloaded Full Release 3.2
2. Created a new project
3. Copied all the images from "Glimmr Automap Assets" and "Glimmr Automap
Tileset Assets" to "Materials/Figures"
4. Added these lines to my source code:
Include Glimmr Automap by Erik Temple.
Include Glimmr Automap Tileset by Erik Temple.
The map-window is a map-display window spawned by the main-window. The position
is g-placeabove.
The map-canvas is a g-canvas. The associated canvas of the map-window is the
map-canvas.
The associated canvas of the map-renderer is the map-canvas. The associated
canvas of a UI-element is the map-canvas.
When play begins:
follow the opening up the map window rules.
5. Compiled and played it
What is the expected output? What do you see instead?
The canvas window opens as expected, it begins to draw the tilesets. Then
gnome-inform7 crashes with this error message:
(gnome-inform7:32431): Chimara-WARNING **: load_image_from_file: Error loading
resource from alternative location "/home/kb/Inform/Projects/GlimmrTest
Materials/Figures/Automap_Tileset_059.png": Failed to open file
'/home/kb/Inform/Projects/GlimmrTest
Materials/Figures/Automap_Tileset_059.png': No such file or directory
zsh: segmentation fault gnome-inform7
Given, gnome-inform7 should not segfault because of such an error. However the
error goes away when I do
cp Materials/Figures/Automap_Tileset_0{58,59}.png
What version of the product are you using? On what operating system?
Release 3.2 on Ubuntu 10.10 in gnome-inform7 (1.2 6.31/6G60)
Please provide any additional information below.
I suppose some of the tiles that are used e.g. in the Example project
"Automapping the Manse.gblorb" were not included in the release.
Original issue reported on code.google.com by konstant...@gmail.com on 10 Feb 2011 at 1:56
Original issue reported on code.google.com by
konstant...@gmail.com
on 10 Feb 2011 at 1:56