Open fluxxus opened 3 weeks ago
Hey. Thank you very much for your feedback. This is awesome. If you can, just send me a PR and I can merge it okay? I tested with animated meshes but not with instanced meshes so your approach is probably right!
Thanks again and sorry for the delay 😊
No problem, glad that I could help. I'll submit PR tomorrow if it is ok with you, I am away from the computer right now.
P.S. How would you check if InstancedMesh is used? I haven't tried, but I guess that the above line won't work for regular meshes. This is just my guess, I am far from expert.
Hey,
please correct me if I am wrong, but it seems that your material is not working with
InstancedMesh
. Basically the positioning doesn't have any effect.I've found this reddit thread , while not directly tied to your material the suggestion is to use this
gl_Position = projectionMatrix * viewMatrix * modelMatrix * instanceMatrix * vec4(position, 1.0)
.Which I did and swapped the
gl_Position
line in your shader code with the above and it worked.Is this the right approach if using
InstancedMesh
?