Closed eldyer closed 7 months ago
Thank you for reporting, it's a known issue and someone has also a fix for it in https://github.com/el-falso/gdlinter/issues/4#issuecomment-2011405458. I'll push out the fix when I'm on the PC again.
I'm on linux and still get the error with 2.0.1. I'll see if I can find out where the problem is.
So the problem seems to be in get_gdlint_path
.
In my case it returns ~/.local/bin/gdlint
, but it's not there, it's at /usr/bin/gdlint
in my case. Returning just "gdlint"
as for windows works for me.
Thank you for reproducing the issue. Seems like it's more difficult to get the path to gdlint for various operating systems and for various different installations than I thought.
Hope #10 fixes it this time, since I added two fallbacks.
:+1: it's working now.
Thanks for creating this awesome plugin!
Great, thank you really much for your kind words. ❤️
I really hope this issue will be fixed forever now, since I'm really out of solutions. 😅
The problem happens with 2.0.0 from the AssetLib but also with current master.
Version 1.0.1 still works.
I'm using Godot 4.3.dev5.