Open vajuvung opened 1 year ago
So if i use ocelot attack and X entity with ocelot attack defeat Y entity then X entity will still try to kill Y entity that didn't exist and will stuck in one place and cast spell until X entity didn't die. Any solution?
code:
mag_minion: icon: gold_nugget{CustomModelData:10} icon_disabled: barrier quick_cast: true requires: LibsDisguises hidden: true locked: true mode: hidden ownable: true actions: cast: - class: SpawnEntity owned: true entity_attributes: generic_attack_damage: "attack_damage * 1" brain: goals: - type: trigger trigger: attack priority: 1 goals: - OCELOT_ATTACK - type: follow_owner priority: 2 - type: random_stroll distance: 12 priority: 3 targets: - MAGIC_OWNER_HURT_TARGET - MAGIC_OWNER_HURT_BY_TARGET triggers: attack: cast: Podstawowy_atak: 20 parameters: target: self health: "health_max * 5" radius: 2 helmet: iron_helmet cancel_on_damage: 0.5 type: skeleton name: Mag item: bow disguise_target: self
why you are using it like this? its simply triggers itself lol
i wanted to create mob that slow down movement speed when attack target and normal movement speed when follow player/leader
So if i use ocelot attack and X entity with ocelot attack defeat Y entity then X entity will still try to kill Y entity that didn't exist and will stuck in one place and cast spell until X entity didn't die. Any solution?
code: