Open GoogleCodeExporter opened 9 years ago
Also tested with the NTSC version of Fire Emblem, same issue.
Forgot to mention I'm using a USB Verbatim Hard Drive with a sector size of
512.
ISO files are compressed with GameCubeISOCompress software.
Original comment by sOccu...@gmail.com
on 12 Sep 2014 at 5:25
[deleted comment]
Changing emulated memcard size to 59 blocks will get you past the first chapter
loading screen hang (first chapter, not prologue hang), but will again hang on
chapter 2 even with the reduced memcard size.
Original comment by sOccu...@gmail.com
on 13 Sep 2014 at 12:23
Confirmed on 2.162. Also happens when playing from SD.
Original comment by marcusbl...@gmail.com
on 22 Sep 2014 at 7:37
Getting the same problem here... when started to play for the first time, I was
able to go even into chapter 2, but the memcard emulation was turned off. Since
I turned it on, the same problem happens, even after the memcard emulation was
once disabled again.
Wii 4.3U, Nintendont Version 2.162, wiimote with classic controler, loading
direct from homebrew channel.
Original comment by faralh...@gmail.com
on 28 Sep 2014 at 4:20
Happens to me when i try to promote boyd
Original comment by Osadd...@gmail.com
on 19 Feb 2015 at 11:57
In my case, just after the chapter 2 title screen, the screen turns totally
white. I'm using a compressed iso and a real memory card.
Original comment by daniel.p...@gmail.com
on 5 Mar 2015 at 8:45
I also forgot to say that I'm using the NTSC versiona (not PAL).
Original comment by daniel.p...@gmail.com
on 5 Mar 2015 at 9:01
Still happens for me as well. Memory card vs virtual, NTSC vs PAL, compressed
vs uncompressed makes not a bit of difference. It's really too bad that a
certain rabid fanboy edits this problem out of the gbatemp compatibility table
every time the game is changed to "Issues" where it belongs. fix94.1 probably
thinks the game works perfectly as a result. I gave up long ago hoping it
would ever be fixed and play this game using DIOS MIOS Lite.
Original comment by marcusbl...@gmail.com
on 5 Mar 2015 at 9:07
Currently the list blames it on forcing a non-native video mode. This is, of
course, nonsense, just like past suggestions it's related to compressed vs
uncompressed images. It has nothing to do with region, controller type,
resolution, memory card type, source device, or anything else implicating the
user. The game is simply not fully compatible with nintendont, and to my
knowledge it is the only remaining top shelf game that remains so.
Original comment by marcusbl...@gmail.com
on 5 Mar 2015 at 9:11
Do you think it will be eventually fixed? I personally don't want to go through
all the effort of installing DIOS MIOS (especially because of the restriction
of using original CDs).
Original comment by daniel.p...@gmail.com
on 5 Mar 2015 at 9:29
At this point? No I don't. The issue has been raised multiple times in the
GBATemp forum thread, and every time a resident kid blames configuration error
because the game happens to work for some people, at least some of the time.
For me the white screens happen 100% of the time at their various trigger
locations (like at the beginning of new chapters), but some others experience
only occasional hangs. Developers hear "well it works for me" and assume
everything is fine and move on. I don't blame them for this generally, because
people do screw up a lot in trying to load games, but a trend can be noted
here--a lot of people have problems with this game and it has never run
flawlessly on any version of nintendont. I've tried on multiple Wiis with
every combination of versions, settings and hardware imaginable and with no
fewer than three different dumps. It's quite simply a nintendont problem.
You're thinking of Devolution that requires original CDs. DIOS MIOS Lite is
annoying if you happen to need a custom MIOS for something else, but for me it
was worth it for this one game. It performs flawlessly, though nintendont is
obviously a much better solution overall in terms of features and, usually,
compatibility. This game is the only reason I would use DML for anything, and
it's nintendont's last remaining compatibility blemish--at least as far as high
quality, critically acclaimed games.
Original comment by marcusbl...@gmail.com
on 7 Mar 2015 at 5:56
What revision of Nintendont are you guys using? While I used to have this
issue, r2.197 appeared to have addressed it and I haven't updated since. As I
only use Nintendont for Fire Emblem and Tales of Symphonia, I'm not sure if
reverting to an old version is viable for you.
Original comment by sOccu...@gmail.com
on 7 Mar 2015 at 10:38
Original issue reported on code.google.com by
sOccu...@gmail.com
on 12 Sep 2014 at 3:57Attachments: