We recently noted that there's an opportunity to improve our redux sagas. Presently they're untested and, while most are essentially boilerplate, several of them have complex logic that we should be testing.
Additionally, we could investigate the possibility of implementing the worker/watcher pattern, as noted in the linked comment. This is worthy of additional discussion as well.
We recently noted that there's an opportunity to improve our redux sagas. Presently they're untested and, while most are essentially boilerplate, several of them have complex logic that we should be testing.
Additionally, we could investigate the possibility of implementing the worker/watcher pattern, as noted in the linked comment. This is worthy of additional discussion as well.