Closed martinpavlas closed 4 years ago
SysEx templates have to support Fractal Audio checksum calculation. see http://wiki.fractalaudio.com/axefx2/index.php?title=MIDI_SysEx#MIDI_SysEx:_calculating_the_SysEx_Checksum
Hi, I'm working on some Axe FX III implementation and noticed that they use a checksum for most of their SysEx. The implentation is here: http://wiki.fractalaudio.com/axefx2/index.php?title=MIDI_SysEx#MIDI_SysEx:_calculating_the_SysEx_Checksum 21h · Would it be possible to put this on the backlog, to get implemented? Just trying a simple scene change, with SysEx data that looks like this: [ "F0", "00", "01", "74", "10", "29", { "type": "value", "rules": [ { "id": 1, "pPos": 0, "bPos": 0, "size": 3 } ] }, { "type": "checksum", "algorithm": "roland", "start": 1, "length": 7 }, "F7" ] I think I have it right, but just need the right checksum.
Hi, I'm working on some Axe FX III implementation and noticed that they use a checksum for most of their SysEx. The implentation is here: http://wiki.fractalaudio.com/axefx2/index.php?title=MIDI_SysEx#MIDI_SysEx:_calculating_the_SysEx_Checksum 21h ·
Would it be possible to put this on the backlog, to get implemented? Just trying a simple scene change, with SysEx data that looks like this:
[ "F0", "00", "01", "74", "10", "29", { "type": "value", "rules": [ { "id": 1, "pPos": 0, "bPos": 0, "size": 3 } ] }, { "type": "checksum", "algorithm": "roland", "start": 1, "length": 7 }, "F7" ]
I think I have it right, but just need the right checksum.
SysEx templates have to support Fractal Audio checksum calculation. see http://wiki.fractalaudio.com/axefx2/index.php?title=MIDI_SysEx#MIDI_SysEx:_calculating_the_SysEx_Checksum