electromuis / stepmania

Advanced rhythm game for Windows, Linux and OS X. Designed for both home and arcade use.
http://www.stepmania.com/
GNU Lesser General Public License v3.0
13 stars 3 forks source link

Arrow placement due play #22

Open xsoft opened 7 years ago

xsoft commented 7 years ago

Hello, (first thanks to very awesome work so far). Now to the issue:

Due play, moving arrows placement is shifted and out of order ( see screenshot - http://imgur.com/a/lMQzA ). Which is strange because lifebar, scores and gray grid is correct.

Even after this commit: https://github.com/electromuis/stepmania-event/commit/a3f6c9af5a5f409977b56c1419f43598d11adebf

Tried at: 4:3, 16:10, 16:9, 8:3.

One personal request. Please add two more Aspect ratio options for this: "double 4:3" (aka 8:3)* already there as 8:3 "double 16:9" (aka 32:9) "double 16:10" (aka 32:10) its more readable when you have really-wide monitor (or monitor array) - http://imgur.com/a/x6TxB

PS: Please feel free to message me for any test.

xsoft commented 7 years ago

Note: for 4 player, simply commenting: `#PlayerP1OnePlayerOneSideX=_screen.cx-(_screen.w*0.11)

PlayerP2OnePlayerOneSideX=_screen.cx-(_screen.w*0.22)

PlayerP3OnePlayerOneSideX=_screen.cx-(_screen.w*0.33)

PlayerP4OnePlayerOneSideX=_screen.cx-(_screen.w*0.44)

PlayerP5OnePlayerOneSideX=_screen.cx+(_screen.w*0.11)

PlayerP6OnePlayerOneSideX=_screen.cx+(_screen.w*0.22)

PlayerP7OnePlayerOneSideX=_screen.cx+(_screen.w*0.33)

PlayerP8OnePlayerOneSideX=_screen.cx+(_screen.w*0.44)`

will work. (better than play with _screen.cx/x vs _screen.w/x ..) result: http://imgur.com/a/gMOpi

I guess for more than 4 players it needs to be a bit different