EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
BSD 3-Clause "New" or "Revised" License
7.82k
stars
905
forks
source link
Version 3.20.02. #501
Closed
grojo-ea closed 1 year ago
Changes:
fixed_vector_allocator
s copy constructor so it doesn't default construct the overflow allocator.__analysis_assume
in combination with lambda captures and function templates.rbtree_node
.is_bounded_array
andis_unbounded_array
type traits from C++20.