rlgl should be easy but nice to keep separate namespace.
raygui isn't included in the official DLLs, so we would need to compile our own DLLS, either a separate project for raygui or maybe a custom raylib.dll that includes it.
rlgl and raymath are now in the FFM. need to generate the wrappers for them. they dont have a lot of structs so i think ok to put structs in com.raylib.*. functions can go in com.raylib.rlgl etc
rlgl should be easy but nice to keep separate namespace.
raygui isn't included in the official DLLs, so we would need to compile our own DLLS, either a separate project for raygui or maybe a custom raylib.dll that includes it.