Open ViscaBarre opened 2 years ago
A concern was raised by 1300:
"I was just wondering how that would tie in Bl vs Bl, seems like everyone would just use all their initial turns using all of their boosts"
While I haven't thought of the exact number of maximum charges, they could be tied as requirement for using higher level jutsu. So the higher the rank of the jutsu you want to use, the more charges you need. Say genin-chuunin 1 charge, jounin 2 charges, sennin 3 charges.
In my opinion it would also require 1-2 rounds before there is enough of the bloodline bar charged to toggle passives as active for that turn. It wouldn't be available straight off the bat. This may conflict with the optimal duration of PVP battles (6 rounds? 10?).
Other ideas also welcome.
Ooh this is an interesting idea. I will revisit this in a couple weeks when I start planning bloodline overhaul and discuss further
Wouldnt this also hinder certain bloodlines that do not have passives? but then again that also is a decision the player made when they rolled that bl so i guess it isnt too bad. The idea is very interesting and could serve well in combat play making potential.
What?
We're all familiar with how bloodlines currently work: passive boosts to your stats with a handful of abilities. But have other possibilities been explored? What if there was a way to make the use of bloodline more a strategic choice rather than something passive.
In short and in simple terms, toggle it on and off. This is NOT the same as "release" command on WoB - no turns spent.
Choose the best time to activate your bloodline, as well as to use your bloodline jutsus.
Why?
How?
I derped, I was too sleepy and forgot to loop the first two gifs. Sorry. Please open them in imgur and Ctrl F5 it. :(
https://i.imgur.com/UX6LwMH.gif
https://i.imgur.com/qDtFlCn.gif
Each turn the player with a bloodline can choose to activate their bloodline's abilities: the passive boosts, a bloodline jutsu, or both o To activate bloodline passives they must have enough of the bar charged o To use bloodline jutsus they need to have a charge slot charged up
Toggling the passive boosts on for the attack consumes a bit of the bar itself each turn the bloodline remains toggled on - in turn, this hinders the refilling of charges o Using bloodline jutsus consumes a charge from the bar o There is only a limited amount of charges to use o You cannot keep bloodline active for the duration of the whole battle - this is the point
https://i.imgur.com/oBTxR9G.gif
Example: player's bloodline has 25% ninjutsu boost and 5% genjutsu defense with 1 bloodline jutsu Blep Cat o Player can choose to toggle on their 25% ninjutsu and 5% genjutsu passives for that turn: their selected attack is boosted immediately, the boost takes effect on that turn o The toggle lasts until it is turned off, consuming the bloodline bar while it's on o Player can also choose to use Blep Cat, if they have a charge to use o Player can go ham and choose to both toggle on the passives as well as use Blep Cat
Through toggle no turns would be wasted like on WoB's release
There may be some details I haven't thought about far enough.