eliasku / 13

Fast-action P2P multiplayer game 13 (js13k-2022)
https://iioi.herokuapp.com/
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Bump esbuild from 0.16.17 to 0.17.3 #97

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps esbuild from 0.16.17 to 0.17.3.

Release notes

Sourced from esbuild's releases.

v0.17.3

  • Fix incorrect CSS minification for certain rules (#2838)

    Certain rules such as @media could previously be minified incorrectly. Due to a typo in the duplicate rule checker, two known @-rules that share the same hash code were incorrectly considered to be equal. This problem was made worse by the rule hashing code considering two unknown declarations (such as CSS variables) to have the same hash code, which also isn't optimal from a performance perspective. Both of these issues have been fixed:

    /* Original input */
    @media (prefers-color-scheme: dark) { body { --VAR-1: [#000](https://github.com/evanw/esbuild/issues/000); } }
    @media (prefers-color-scheme: dark) { body { --VAR-2: [#000](https://github.com/evanw/esbuild/issues/000); } }
    

    /* Old output (with --minify) */ @​media (prefers-color-scheme: dark){body{--VAR-2: #000}}

    /* New output (with --minify) */ @​media (prefers-color-scheme: dark){body{--VAR-1: #000}}@​media (prefers-color-scheme: dark){body{--VAR-2: #000}}

v0.17.2

  • Add onDispose to the plugin API (#2140, #2205)

    If your plugin wants to perform some cleanup after it's no longer going to be used, you can now use the onDispose API to register a callback for cleanup-related tasks. For example, if a plugin starts a long-running child process then it may want to terminate that process when the plugin is discarded. Previously there was no way to do this. Here's an example:

    let examplePlugin = {
      name: 'example',
      setup(build) {
        build.onDispose(() => {
          console.log('This plugin is no longer used')
        })
      },
    }
    

    These onDispose callbacks will be called after every build() call regardless of whether the build failed or not as well as after the first dispose() call on a given build context.

v0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      let ctx = await esbuild.context({
        // ...
      })
      

      let rebuildWithTimeLimit = timeLimit => {

... (truncated)

Changelog

Sourced from esbuild's changelog.

0.17.3

  • Fix incorrect CSS minification for certain rules (#2838)

    Certain rules such as @media could previously be minified incorrectly. Due to a typo in the duplicate rule checker, two known @-rules that share the same hash code were incorrectly considered to be equal. This problem was made worse by the rule hashing code considering two unknown declarations (such as CSS variables) to have the same hash code, which also isn't optimal from a performance perspective. Both of these issues have been fixed:

    /* Original input */
    @media (prefers-color-scheme: dark) { body { --VAR-1: [#000](https://github.com/evanw/esbuild/issues/000); } }
    @media (prefers-color-scheme: dark) { body { --VAR-2: [#000](https://github.com/evanw/esbuild/issues/000); } }
    

    /* Old output (with --minify) */ @​media (prefers-color-scheme: dark){body{--VAR-2: #000}}

    /* New output (with --minify) */ @​media (prefers-color-scheme: dark){body{--VAR-1: #000}}@​media (prefers-color-scheme: dark){body{--VAR-2: #000}}

0.17.2

  • Add onDispose to the plugin API (#2140, #2205)

    If your plugin wants to perform some cleanup after it's no longer going to be used, you can now use the onDispose API to register a callback for cleanup-related tasks. For example, if a plugin starts a long-running child process then it may want to terminate that process when the plugin is discarded. Previously there was no way to do this. Here's an example:

    let examplePlugin = {
      name: 'example',
      setup(build) {
        build.onDispose(() => {
          console.log('This plugin is no longer used')
        })
      },
    }
    

    These onDispose callbacks will be called after every build() call regardless of whether the build failed or not as well as after the first dispose() call on a given build context.

0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      let ctx = await esbuild.context({
        // ...
      

... (truncated)

Commits
  • acc5bec publish 0.17.3 to npm
  • f8c5139 fix #2838: bugs due to typos in the css minifier
  • a6a2f2f reduce hash collisions for css vars
  • a98870a publish 0.17.2 to npm
  • 2163bf6 attempt to work around a ci-only problem
  • 1d9e158 attempt to make cancel + rebuild more robust
  • 7ba9504 rename waitGroup to disposeWaitGroup
  • f0bff33 optimization: skip on-end packet when not needed
  • 345ac51 test coverage for js watch output to stdout
  • a691c04 test coverage for native watch output to stdout
  • Additional commits viewable in compare view


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dependabot[bot] commented 1 year ago

Looks like esbuild is up-to-date now, so this is no longer needed.