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eliasku
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ecx
ECX is Entity Component System framework for Haxe
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Fixed FieldsBuilder.hx
#28
2ndwolf
closed
1 year ago
0
Duplicate metadata 'systems'
#27
Jarrio
opened
5 years ago
0
fix compilation when ecx_debug is enabled
#26
sh-dave
closed
5 years ago
0
Can't destroy entities
#25
Misiur
opened
5 years ago
0
World invalidate not having any effect
#24
Misiur
opened
5 years ago
1
Duplicate metadata 'systems'
#23
Misiur
closed
5 years ago
2
Use synthax highlights in the README.md file
#22
MangelMaxime
closed
5 years ago
0
Prevent using Family<> in services
#21
sh-dave
opened
6 years ago
0
How to destroy the world?
#20
sh-dave
opened
6 years ago
2
silence Warning : __new__ is deprecated, use js.Syntax.construct instead on haxe4
#19
sh-dave
closed
6 years ago
1
Compilation issues with haxe4
#18
sh-dave
closed
6 years ago
2
Primary Targets and Frameworks
#17
eliasku
opened
6 years ago
6
How to add/remove Systems?
#16
Glidias
opened
7 years ago
6
How to reset world?
#15
Glidias
closed
7 years ago
2
Architectural Issues with Data storage and Memory Usage
#14
Glidias
opened
7 years ago
2
Is it legal to use Primitive data types T directly for AutoComp?
#13
Glidias
opened
7 years ago
1
Update SystemBuilder.hx
#12
Glidias
closed
6 years ago
1
Typecompletion issue with Haxe 3.4
#11
Glidias
opened
7 years ago
2
Hxcpp hack not working
#10
Misiur
closed
6 years ago
2
Optional Family Components
#9
patternspandemic
closed
8 years ago
5
ecx.ds.* as separate library?
#8
PDeveloper
opened
8 years ago
8
update while updating
#7
Misiur
closed
8 years ago
3
System iterates over non-matching entities
#6
Misiur
closed
8 years ago
8
Fix position to user's code
#5
boozook
closed
8 years ago
3
Custom component storage
#4
OvermindDL1
closed
8 years ago
13
Mb. strict type-check is better there?
#3
boozook
closed
8 years ago
2
How to run this thing, and usage of `World#invalidate`
#2
Misiur
closed
8 years ago
5
Creating a world fails
#1
Misiur
closed
8 years ago
2