eliasreid / rad-shooter

Simply c++ arcade-y shooting game using SDL. WIP, no installer
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Particle engine for killing an enemy #8

Open eliasreid opened 4 years ago

eliasreid commented 4 years ago

They should explode into bits

eliasreid commented 4 years ago

for reference lazyfoo.net/tutorials/SDL/38_particle_engines/index.php

eliasreid commented 4 years ago

Performance things - deviates from the GameObject base class quite a bit:

Should do this by overloading the constructor, that way can still give new texture if needed.