Open ChtPlayer opened 2 years ago
@ChtPlayer I stumbled upon the same issue with Smash Bros.
I thought it was the double slash as well but upon reading the QFile
doc, it seem this one will fail if the path to the file does not completely exists.
In the code it assumes that all files in a save are not nested, and thus does not try to create the nested dirs before extracting, which fails.
With the dir creation beforehand I'm managing to have a complete extraction.
As with the original 5.2 release, even though it asks for an folder before extracting, everything is put directly in C:\
on my computer. I did not try to fix that as it is a minor inconvenience and I am in no way a C++ developper.
I've create a release on my fork, based on the current master
branch, with an extra commit.
https://github.com/gregoo/NxNandManager/releases/tag/master-20221208%2Bextractfs
You will need to bring in the res\hactoolnet.exe
file from the official release for everything to work.
Hoping this will help you.
One of my save isn't working for some reason so your mileage may vary. I don't have a Windows dev environment on hand so I can't really test much more than what I did.
@ChtPlayer I stumbled upon the same issue with Smash Bros.
I thought it was the double slash as well but upon reading the
QFile
doc, it seem this one will fail if the path to the file does not completely exists.In the code it assumes that all files in a save are not nested, and thus does not try to create the nested dirs before extracting, which fails.
With the dir creation beforehand I'm managing to have a complete extraction.
As with the original 5.2 release, even though it asks for an folder before extracting, everything is put directly in
C:\
on my computer. I did not try to fix that as it is a minor inconvenience and I am in no way a C++ developper.I've create a release on my fork, based on the current
master
branch, with an extra commit. https://github.com/gregoo/NxNandManager/releases/tag/master-20221208%2BextractfsYou will need to bring in the
res\hactoolnet.exe
file from the official release for everything to work.Hoping this will help you.
Cannot create folder if there are Japaness characters in the game name. Can you modify the code and just leave the title ID in the path?
@ChtPlayer I stumbled upon the same issue with Smash Bros. I thought it was the double slash as well but upon reading the
QFile
doc, it seem this one will fail if the path to the file does not completely exists. In the code it assumes that all files in a save are not nested, and thus does not try to create the nested dirs before extracting, which fails. With the dir creation beforehand I'm managing to have a complete extraction. As with the original 5.2 release, even though it asks for an folder before extracting, everything is put directly inC:\
on my computer. I did not try to fix that as it is a minor inconvenience and I am in no way a C++ developper. I've create a release on my fork, based on the currentmaster
branch, with an extra commit. https://github.com/gregoo/NxNandManager/releases/tag/master-20221208%2Bextractfs You will need to bring in theres\hactoolnet.exe
file from the official release for everything to work. Hoping this will help you.Cannot create folder if there are Japaness characters in the game name. Can you modify the code and just leave the title ID in the path?
I think it's simply comment these two lines, but I don't have a windows dev machine to build the project... :(
if (file->hasAdditionalString("title_name"))
path.append(" " + QString::fromStdString(file->normalizedTitleLabel()));
Hi, i'm trying to backup saves from a broken nand with a bad "System" partition and getting the error mentioned on the title, only happens with games that have folders in their saves like BotW or n64 NSO, i'm guessing it is trying to create a folder named "/" and windows wont let it do that. debug does not seem to indicate anything useful (maybe i'm just blind).