[move_unit], which I currently use for Compulsion, behaves weirdly if you try to make a unit move through another unit's hex (even if the two units are allies).
I should also consider having my implementation support enter_hex and exit_hex events, although it's more complicated to decide what to do with interruptions.
[move_unit], which I currently use for Compulsion, behaves weirdly if you try to make a unit move through another unit's hex (even if the two units are allies).
I should also consider having my implementation support enter_hex and exit_hex events, although it's more complicated to decide what to do with interruptions.