elidupree / Era_of_High_Sorcery

Wesnoth add-on: Era of High Sorcery
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Make my own simulation of unit movement #155

Open elidupree opened 7 years ago

elidupree commented 7 years ago

[move_unit], which I currently use for Compulsion, behaves weirdly if you try to make a unit move through another unit's hex (even if the two units are allies).

I should also consider having my implementation support enter_hex and exit_hex events, although it's more complicated to decide what to do with interruptions.