elimelec / inethack

Automatically exported from code.google.com/p/inethack
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Game Gradually slows down and crashes #113

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Clearing out the Gnomish Mines and returning to the main dungeon
2. Playing long games (3+ hrs)
3. Entering multiple keyboard commands quickly

What is the expected output? What do you see instead?
The game crashes

What version of the product are you using? On what operating system?
iNethack 1.1, iPhone (2G) OS 3.0

Please provide any additional information below.

Game seems to gradually slow down and eventually crashes with Cannot Index
monster(0), dungeon collapses on character, character not healthy enough to
restore error. 

Original issue reported on code.google.com by RedBan...@gmail.com on 21 Sep 2009 at 1:52

Attachments:

GoogleCodeExporter commented 8 years ago
Crashes mainly occur after clearing out the Gnomish Mines, returning to the main
dungeon, and descending 3 or more levels below the Oracle.

Original comment by RedBan...@gmail.com on 21 Sep 2009 at 2:01

GoogleCodeExporter commented 8 years ago
Seems to be similar to issue 112

Original comment by din...@gmail.com on 23 Sep 2009 at 10:20

GoogleCodeExporter commented 8 years ago
Since you commented on issue 112 as well, is the time component (3h+) vital for 
this
to happen? Or did it occur even on short games, or when you interrupt your game 
a lot?

Original comment by din...@gmail.com on 21 Oct 2009 at 4:14

GoogleCodeExporter commented 8 years ago
No, time isn't vital. It seems to happen more often during longer games. I play 
in
short spurts, frequently saving and picking up where I've left off. The game 
seems to
slow down significantly during longer games; it can take up to a second for the
inventory screen to load sometimes. During these types of game sessions, the 
game
doesn't respond immediately to movement commands. Sometimes, I tap somewhere 
else,
thinking I've mis-tapped(?), and suddenly the character runs back and forth a 
few
times between the two points. I usually slow the pace of my playing 
significantly at
that point, but sometimes the game shows the error from issue 112 without 
descending
stairs. Sometimes it happens after entering a command with a secondary prompt 
(What
do you want to zap? What do you want to name your pet? etc.) and after 
answering the
question.

I try to accumulate pets, particularly when I have or find a wand of polymorph. 
After
transforming my lowly kittens into something a bit more mighty, I might have 3-5
high-level pets following me through the dungeon. This slows the game 
noticeably, but
not dramatically or unexpectedly. I tend to survive longer in this type of 
game, but
I rarely die because of issue 112.

When I reach special levels/rooms, like David's Treasure Zoo or a throne room, 
the
monsters always seem to be generated sleeping. At a minimum, they usually don't 
move
or fight back until attacked. The Quest levels do not experience this issue. The
Quest bosses definitely do not experience this issue!!!!!!!!

Original comment by RedBan...@gmail.com on 22 Oct 2009 at 12:08