Open GoogleCodeExporter opened 8 years ago
Ok, this *is* very weird. iPhone OS 3.0 or 3.1? Jailbroken?
As for advice I regularly read up on the nethack wiki, I've never played a
knight in
my whole life.
Original comment by din...@gmail.com
on 23 Sep 2009 at 10:27
OS 3.0.1 (7A400). Not jailbroken.
For what it's worth, this _may_ have happened to me once before. At least, I
suddenly had a spell that was at 0% fail (when playing as a wizard). But I
don't
remember the circumstances as well, and I died before investigating (so I don't
know
for sure that my class changed).
What is supposed to happen if you quit the game at a recovery prompt? Does it
"save"
anyway? Does the app actually restart itself before displaying a recovery
prompt, or
just do it in a potentially corrupted process?
Original comment by dscher...@gmail.com
on 23 Sep 2009 at 6:31
This is similar to a crash I reported during the beta. I'll see if I can find
the
report. In my case, my role may have changed, but I know my inventory
(specifically
an amulet) did
Original comment by Ranb...@gmail.com
on 23 Sep 2009 at 7:29
Ranbato, issue 88? Both issues seem to have telepathy in common.
NetHack is forced to save whenever to bail to the home screen, with some
exception
like char gen.
I think the core of the problem is the semi crash without any panic. A UI crash
would
crash to the home screen, a NetHack usually issues panic.
Original comment by din...@gmail.com
on 24 Sep 2009 at 8:00
That's it.
Original comment by Ranb...@gmail.com
on 24 Sep 2009 at 8:11
When I died, I learned that my previous game did indeed manifest a class change
-
there is a caveman on my high score list! I also learned that when a wizard
becomes
a knight he doesn't gain the ability to #jump :-) My character "tile" also
stayed a
wizard.
I think that when a "Recover Y/N" prompt is on the screen, quitting should not
trigger a save.
Original comment by dscher...@gmail.com
on 27 Sep 2009 at 7:24
Game's now saved only while in progress (r273). But I don't think this will fix
anything, because I really don't get how the character selection can occur in
the
middle of a game.
There's no loop around the main loop ...
Original comment by din...@gmail.com
on 28 Sep 2009 at 8:52
I just had this happen again.
Sat on throne in Ft. Ludios and it asked me if I wanted to recover my game. In
the
background, a genocide prompt came up ?!@#?!$!
My Valk is now a 14 level Samurai with the Orb of Fate, Excalibur, and
Mjollnir! (now
Rodney won't steal my quest artifact?)
Anyway, I have a backup from yesterday so tomorrow I'll see if I can upload
both.
Original comment by Ranb...@gmail.com
on 1 Oct 2009 at 2:33
So you sit down on the throne and it asks you to recover in the same game? Or
did it
crash to the main screen when you sat down, then you restart and then it wants
to
recover?
Original comment by din...@gmail.com
on 1 Oct 2009 at 5:16
I sat down, the recover came up, then behind the recover prompt came up the
genocide prompt from the
throne. I even tried clicking past the recover prompt to see if I could
continue with the genocide. I finally
relented and clicked recover. Everything seemed unchanged in my game except my
class. Note there was
a clear moment or two where the recover prompt was there with nothing behind it
before I saw the geno
prompt slide up
Original comment by Ranb...@gmail.com
on 1 Oct 2009 at 12:31
I think I know now what is going wrong, though I wasn't able to reproduce this
in the
sim. It *might* be caused by low memory conditions (and of course my very
uncooperative implementation ;D). If this is the cause I can fix it.
On which devices has this occurred?
Original comment by din...@gmail.com
on 1 Oct 2009 at 2:49
Mine is a 3.01 jailbroken touch.
Original comment by Ranb...@gmail.com
on 1 Oct 2009 at 2:55
Which generation or when did you purchase it?
Original comment by din...@gmail.com
on 1 Oct 2009 at 4:01
2G 16GB
Original comment by Ranb...@gmail.com
on 1 Oct 2009 at 5:59
I may have provided a fix for that some time ago with r284 but for some reason I
didn't comment here (though I thought I had). We'll see whether this really
fixes it
since I couldn't reproduce it, so I will leave this issue open for now.
Original comment by din...@gmail.com
on 26 Oct 2009 at 1:35
Original issue reported on code.google.com by
dscher...@gmail.com
on 23 Sep 2009 at 12:01