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On the trunk I'm leaving wizard bones all the time, and I the code changes
since 1.1
so far shouldn't interfere with bones. So the code is working and it gets
called. Do
you have access to your panic.log? Do you have explore mode enabled?
Original comment by din...@gmail.com
on 4 Oct 2009 at 8:53
No, and no. I didn't even know there was logging. There's nothing about it in
the wiki, maybe that would be
a good place to put that info?
As for exmplore mode, I haven't tried that, and it's a good point, though... I
should be able to enable explore
mode and see if any bones files exist, and then die and see if I can leave one.
If there are bones files, I can
make a note of which levels have them and then go past them a few more times
with various characters and
see if any of them load.
It's really strange, because I know I've had characters die perhaps fifteen to
twenty times between levels 4
through 8 (including the mine levels) and been through them at least that many
times and haven't seen a
single bones file. (I'm not a very attentive player when I'm playing on my
iPhone, so most of my characters
don't last terribly long.)
As soon as my current character (a very promising monk with 18 con, who just
found some gauntlets of power
in a shop on level 3) dies (he will, oh, yes, he will) I'll try an explore mode
character and report back.
Original comment by al...@lap-tech.com
on 4 Oct 2009 at 7:13
Bones don't get generated in explore mode (afaik), that's why I was asking.
Original comment by din...@gmail.com
on 5 Oct 2009 at 4:00
Yargh. Well, you can close this out I guess. My monk just found a bones file.
(The monk, with two pairs of gauntlets of power, just found the bones file of a
priest whose best item was...
gauntlets of power. Talk about a waste.)
I don't understand why they've been so rare for me, but it's clear that they're
both being generated and being
used, so oh well.
I forget, is there a step up from explore mode? I do recall one mode where it
asks you if you want to make a
bones file when you die, and asks you if you want to load bones files if you
pass them.
Original comment by al...@lap-tech.com
on 5 Oct 2009 at 4:14
Yeah that's wizard mode, it's only enabled in the sim.
So it's probably the odds that are pretty low. I think it's 1 out of 3 for
generation
(given lvl eligibility), then again some for using it (don't know the factor
here),
and you must hit the right lvl. Plus many lvls don't support bones.
Coincidentally I've been playing some monks too. First one impressed me (got to
clvl
9 without even trying hard), but then later incarnations weren't so good. If I
suck
with the next one or two it's back to barbarian. I love the lack of inventory
handling for monks though :)
Original comment by din...@gmail.com
on 5 Oct 2009 at 5:34
FYI, I believe the chance of bones being generated is something like the
following:
If dlvl < 4, no chance.
If dlvl >= 4, chance is 1 - (1 / ( 1 + (DLVL / 4)))
DLVL / 4 is integer math, I think, so it's 50% for dungeon level 4 through 7,
33.3% for 8 through 11, etc.
It's a flat 1/3 to load bones if they exist.
And you're right that bones levels can't exist on some levels.
Original comment by al...@lap-tech.com
on 5 Oct 2009 at 5:40
Original issue reported on code.google.com by
al...@lap-tech.com
on 3 Oct 2009 at 7:24