elimelec / inethack

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No more bones in 1.1? #118

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
I notice that in my dozens of games since upgrading to 1.1 I have yet to see a 
single bones 
level.  And yes I know what levels they can be generated on.  (deleted 1.0 and 
installed 1.1, 
iPhone 3gs 32 mb)

Original issue reported on code.google.com by al...@lap-tech.com on 3 Oct 2009 at 7:24

GoogleCodeExporter commented 8 years ago
On the trunk I'm leaving wizard bones all the time, and I the code changes 
since 1.1
so far shouldn't interfere with bones. So the code is working and it gets 
called. Do
you have access to your panic.log? Do you have explore mode enabled?

Original comment by din...@gmail.com on 4 Oct 2009 at 8:53

GoogleCodeExporter commented 8 years ago
No, and no.  I didn't even know there was logging.  There's nothing about it in 
the wiki, maybe that would be 
a good place to put that info?

As for exmplore mode, I haven't tried that, and it's a good point, though... I 
should be able to enable explore 
mode and see if any bones files exist, and then die and see if I can leave one. 
 If there are bones files, I can 
make a note of which levels have them and then go past them a few more times 
with various characters and 
see if any of them load.

It's really strange, because I know I've had characters die perhaps fifteen to 
twenty times between levels 4 
through 8 (including the mine levels) and been through them at least that many 
times and haven't seen a 
single bones file.  (I'm not a very attentive player when I'm playing on my 
iPhone, so most of my characters 
don't last terribly long.)

As soon as my current character (a very promising monk with 18 con, who just 
found some gauntlets of power 
in a shop on level 3) dies (he will, oh, yes, he will) I'll try an explore mode 
character and report back.

Original comment by al...@lap-tech.com on 4 Oct 2009 at 7:13

GoogleCodeExporter commented 8 years ago
Bones don't get generated in explore mode (afaik), that's why I was asking.

Original comment by din...@gmail.com on 5 Oct 2009 at 4:00

GoogleCodeExporter commented 8 years ago
Yargh.  Well, you can close this out I guess.  My monk just found a bones file.

(The monk, with two pairs of gauntlets of power, just found the bones file of a 
priest whose best item was... 
gauntlets of power.  Talk about a waste.)

I don't understand why they've been so rare for me, but it's clear that they're 
both being generated and being 
used, so oh well.

I forget, is there a step up from explore mode?  I do recall one mode where it 
asks you if you want to make a 
bones file when you die, and asks you if you want to load bones files if you 
pass them.

Original comment by al...@lap-tech.com on 5 Oct 2009 at 4:14

GoogleCodeExporter commented 8 years ago
Yeah that's wizard mode, it's only enabled in the sim.

So it's probably the odds that are pretty low. I think it's 1 out of 3 for 
generation
(given lvl eligibility), then again some for using it (don't know the factor 
here),
and you must hit the right lvl. Plus many lvls don't support bones.

Coincidentally I've been playing some monks too. First one impressed me (got to 
clvl
9 without even trying hard), but then later incarnations weren't so good. If I 
suck
with the next one or two it's back to barbarian. I love the lack of inventory
handling for monks though :)

Original comment by din...@gmail.com on 5 Oct 2009 at 5:34

GoogleCodeExporter commented 8 years ago
FYI, I believe the chance of bones being generated is something like the 
following:

If dlvl < 4, no chance.
If dlvl >= 4,  chance is 1 - (1 / ( 1 + (DLVL / 4)))

DLVL / 4 is integer math, I think, so it's 50% for dungeon level 4 through 7, 
33.3% for 8 through 11, etc.

It's a flat 1/3 to load bones if they exist.

And you're right that bones levels can't exist on some levels.

Original comment by al...@lap-tech.com on 5 Oct 2009 at 5:40