elimelec / inethack

Automatically exported from code.google.com/p/inethack
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ASCII-only display #12

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
It would be utterly fantastic if there were an ASCII-only display option. Early 
screenshots reveal 
these to have existed at one point 
<http://blog.dirkz.com/2009/06/nethack-iphone-port-
screenshots.html> and I'd love to get back to this. After a decade of playing 
in ASCII mode, tiles 
make the game unrecognizable.

Original issue reported on code.google.com by pdo...@gmail.com on 4 Aug 2009 at 9:02

GoogleCodeExporter commented 8 years ago

Original comment by din...@gmail.com on 5 Aug 2009 at 3:04

GoogleCodeExporter commented 8 years ago
The chozo32 tileset would be a nice compromise. It has ASCII based artwork.

Original comment by Ranb...@gmail.com on 6 Aug 2009 at 2:27

GoogleCodeExporter commented 8 years ago
Is there a 40x40 ASCII tileset? Because performance *is* an issue and having to
optimize only one pipeline would save time.

Original comment by din...@gmail.com on 6 Aug 2009 at 1:20

GoogleCodeExporter commented 8 years ago
Found the chozo32 set here....

http://www.multifoliate.com/nh/

Not sure if I like all the font variations within it, but it is pretty for 
ASCII.

Original comment by kevinh...@gmail.com on 6 Aug 2009 at 1:33

GoogleCodeExporter commented 8 years ago
Oh, also RE-optimization- I'd use your favorite photo editor to reduce the 
64x64 Absurd to 40x40 size BEFORE 
adding it to the project. That way you are not forcing the iphone to scale down 
each tile 40/64 during a screen 
refresh.  Do the same with the chozo32, except scale it UP to 40x40 BEFORE 
adding it to the project. 

If you don't have editors that can do this cleanly I'll email modified files 
for both to you.

Original comment by kevinh...@gmail.com on 6 Aug 2009 at 2:00

GoogleCodeExporter commented 8 years ago
I'll happily resize the Chozo32b (I prefer it slightly) to 40x40.  
Unfortunately, I
have no artistic sense and so I'd just run it through Gimp to do it.  :(
Let me know and I can run any and all tilesets through it.

Original comment by Ranb...@gmail.com on 6 Aug 2009 at 2:28

GoogleCodeExporter commented 8 years ago

Original comment by din...@gmail.com on 7 Aug 2009 at 8:32

GoogleCodeExporter commented 8 years ago
I resized chozo32.bmp and replaced the nhtiles.bmp on my ipod with iFunBox and 
it
seems to work fine.  I'll keep going to see how the mines look.

I have attached the resized one.

Original comment by Ranb...@gmail.com on 7 Aug 2009 at 7:08

Attachments:

GoogleCodeExporter commented 8 years ago
Just committed r38 with absurd40 and chozo40, the latter now being default (you 
can
change that in MainView.m). Thx Kevinhill!

@Ranbato: 40x40 is the magic number for the iphone, at least for most thumbs, 
and it
usually looks better to scale something down than up. In earlier prototypes I 
even
resorted to 48x48, but 40x40 fits nicer due to screen resolution.

Does anyone have an email/website for chozo? Will have to contact the author 
and ask
for permission.

I don't think chozo solves this issue though (as great as it looks) ...

Original comment by din...@gmail.com on 7 Aug 2009 at 7:16

GoogleCodeExporter commented 8 years ago
Abigaba author has been contacted (chozo)

Original comment by din...@gmail.com on 9 Aug 2009 at 7:28

GoogleCodeExporter commented 8 years ago

Original comment by din...@gmail.com on 10 Aug 2009 at 8:04

GoogleCodeExporter commented 8 years ago
Currently there are selectable tilesets (absurd, chozo and chozo b). Please 
reopen if
chozo doesn't satisfy your ASCII desire for now :)

Original comment by din...@gmail.com on 17 Aug 2009 at 10:19