What steps will reproduce the problem?
1. Tap and hold (to run)
2. In some cases, level movement will be triggered
What is the expected output? What do you see instead?
Level movement should not be triggered on pixel wise (inadverdent)
movements, maybe a minimum distance should be required.
Original issue reported on code.google.com by din...@gmail.com on 3 Aug 2009 at 6:33
Original issue reported on code.google.com by
din...@gmail.com
on 3 Aug 2009 at 6:33