Closed gilescope closed 1 year ago
Thank you! Would you be interested in contributing your 3d version?
Not sure what you mean? Would love to see these in wasm but trunk has no way to launch examples at the moment.
Ahh! I've mistaken you for somebody else. Sorry.
I'd really like to have wasm compatibility too, but the code needs a major change for it to be the case. I believe webgl2 does not recognize compute shaders, so I would need to use fragment shaders instead.
I hear that they might work with webgpu enabled (behind browser flags at the moment) … or at least the compute shaders of bevy_atmosphere will allegedly.
On Sat, 3 Sept 2022 at 16:10, Eliot Bolduc @.***> wrote:
Ahh! I've mistaken you for somebody else. Sorry.
I'd really like to have wasm compatibility too, but the code needs a major change for it to be the case. I believe webgl2 does not recognize compute shaders, so I would need to use fragment shaders instead.
— Reply to this email directly, view it on GitHub https://github.com/eliotbo/bevy_shadertoy_wgsl/pull/1#issuecomment-1236140018, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAGEJCEJWDXCGOZJHKYXGO3V4NS47ANCNFSM6AAAAAAQBSG4IU . You are receiving this because you authored the thread.Message ID: @.***>
Cloud example wasn't compiling but an easy fixup. Some of those examples are very inspiring! Thank you for putting this together.