eliotbo / bevy_shadertoy_wgsl

A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.
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fixed up example and removed reference to nonexisting cloud example. #1

Closed gilescope closed 1 year ago

gilescope commented 1 year ago

Cloud example wasn't compiling but an easy fixup. Some of those examples are very inspiring! Thank you for putting this together.

eliotbo commented 1 year ago

Thank you! Would you be interested in contributing your 3d version?

gilescope commented 1 year ago

Not sure what you mean? Would love to see these in wasm but trunk has no way to launch examples at the moment.

eliotbo commented 1 year ago

Ahh! I've mistaken you for somebody else. Sorry.

I'd really like to have wasm compatibility too, but the code needs a major change for it to be the case. I believe webgl2 does not recognize compute shaders, so I would need to use fragment shaders instead.

gilescope commented 1 year ago

I hear that they might work with webgpu enabled (behind browser flags at the moment) … or at least the compute shaders of bevy_atmosphere will allegedly.

On Sat, 3 Sept 2022 at 16:10, Eliot Bolduc @.***> wrote:

Ahh! I've mistaken you for somebody else. Sorry.

I'd really like to have wasm compatibility too, but the code needs a major change for it to be the case. I believe webgl2 does not recognize compute shaders, so I would need to use fragment shaders instead.

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