Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.
hi
i was looking directx 8 hookin i've done project before with detours
but may i ask you how to draw with your wrapper
as i know i'm doing my draw anti aliasing before the return to the original endscene
thanks great project :)
This wrapper does not do any drawing. This wrapper just passes through all the functions to the real DirectX dll. I did add some anti-aliasing here that you can check out. I also added anti-aliasing in my dxwrapper project.
hi i was looking directx 8 hookin i've done project before with detours but may i ask you how to draw with your wrapper as i know i'm doing my draw anti aliasing before the return to the original endscene thanks great project :)