elishacloud / Silent-Hill-2-Enhancements

A project designed to enhance Silent Hill 2 (SH2) graphics and audio for the PC. It also includes scripts to build or modify SH2 audio files (SFX, BGM and Dialog).
http://www.enhanced.townofsilenthill.com/SH2/
zlib License
594 stars 42 forks source link

Play Testing Volunteer #175

Closed GlitchyReal closed 3 years ago

GlitchyReal commented 5 years ago

Hey, SH2EE team! I've been in and out watching your wonderful work (soft shadows!) and, while I have no real coding experience, would like to volunteer my time in play testing experimental builds. If that's something I could be useful for, please, let me know!

I have a pretty decent machine and the game is currently up-to-date with all your public builds, XInput, Audio Enhancement, FMV Enhancement, ReShade, and all the stuff on the official page. I've had no issues with the install so far.

My PC specs: [OS] Windows 10 64-bit [CPU] AMD Ryzen 5 3600 [GPU] Nvidia GeForce 1660 Ti [RAM] 32 GB DDR4 2400 [SSD] 1 TB

All I need for testing would be: 1) The issue you're looking for, the map location and, if necessary, how to trigger it 2) Save files for all game areas 3) Your permission and occasional guidance

Thanks for your time and I wish you all the best in making SH2 the best it can possibly be!

Badore90 commented 4 years ago

Yes indeed. I think it is less noticeable on Ps2/Xbox since in 4:3 it is mostly out of screen.

AeroWidescreen commented 4 years ago

Yes indeed. I think it is less noticeable on Ps2/Xbox since in 4:3 it is mostly out of screen.

You can still play in 4:3 if you prefer. I enjoyed playing the game at 640x480 as weird as that sounds. The low resolution hides flaws and really makes it feel like I'm playing the PS2 version.

Silent Hill 2

Badore90 commented 4 years ago

You can still play in 4:3 if you prefer. I enjoyed playing the game at 640x480 as weird as that sounds. The low resolution hides flaws and really makes it feel like I'm playing the PS2 version.

Once (a long time ago) I played this game on a 4:3 CRT monitor, at the max resolution btw. It was incredible. I still have that monitor (it has absolute black, great color saturation, truthfulness). I think I'll try this EE on it soon or later.

However i really like to play in 16:9. I played the game several times on Ps2/Xbox/4:3 PC. Playing it in widescreen, partly makes it a new/different experence.

Maybe (it is visible from the image you posted) the 4:3 emphasizes the sense of claustrophobia a little (the game was thought for that kind of aspect ratio after all).

Polymega commented 4 years ago

I have fond memories of this:

I played the PS2 version religiously because I love the game (obviously). But then the Xbox version came out, and I bought that version because of the included Born From a Wish campaign (this was before the PS2 re-release with that campaign).

I had a 36" Sony WEGA Trinitron CRT and my Xbox used component cables. When I played SH2 Xbox for the first time I was blown away. I still get goosebumps thinking about my first-time SH2 Xbox experience.

Xbox version was 480p (vs. PS2's 480i), and that added detail/sharpness was incredible. The biggest issue for Xbox was the lacking fog. However, the FMV and audio degradation for the Xbox version was almost unnoticeable when played on old CRTs, and with the audio coming out of the CRT's tiny speakers.

If someone were to play SH2 using original hardware on a CRT in this day and age, I'd probably recommend the Xbox version first over the PS2 version. Either version would be great to play on CRT, but Xbox's visuals are absolutely stunning on those old television sets (when using component cables).

Badore90 commented 4 years ago

About the sense of claustrophobia… It maybe makes a little difference on lit environments. But most of the time only the part illuminated by the torchlight is visible. So it's the same in 4:3 or 16:9.

Using the Xbox in progressive scan makes a huge difference but actually it's not the 480i vs 480p that matters (on CRT both kind of signals are natively and perfectly displayed) but the fact that in progressive mode the Xbox disables the lousy flicker filter (that's present in interlaced mode).

Obviously the cable too makes a huge difference (component is infinitely better than composite). But i.e. you can play with a SCART-RGB cable (480i), patching the xbe for removing the filter and you have the same quality as component 480p (SCART-RGB is even sharper actually. It's a direct RGB signal, like RGB from HDMI cable, but with the limit of SD resolutions).

Polymega commented 3 years ago

Thanks for all your notes, GlitchyReal. We got many of your notes addressed over the years!