elishacloud / Silent-Hill-2-Enhancements

A project designed to enhance Silent Hill 2 (SH2) graphics and audio for the PC. It also includes scripts to build or modify SH2 audio files (SFX, BGM and Dialog).
http://www.enhanced.townofsilenthill.com/SH2/
zlib License
595 stars 42 forks source link

Pyramid Head hallway scene glitch #611

Closed OregonPacifist closed 2 years ago

OregonPacifist commented 2 years ago

So this glitch happened while I was playing the game on my livestream. It made for some funny moments so I'm not complaining too much. However, it made this part unpassable. I'm talking about the scene at the end of the hospital where Pyramid Head chases James and Maria. What happened is that Pyramid Head appeared to be moving at 2x speed, killing Maria with ease before the ending cutscene could be triggered.

Here's the livestream replay (glitch and my confusion start at 50:44):

https://odysee.com/@OregonPacifist:0/sh2-ee3:b

Polymega commented 2 years ago

Looking at your stream, I don't think he is glitching at 2x speed. More so, this is a...

image

Hard Action Thing™️. This part of the game on Hard Action, simply put, sucks. You need precise movement (no slow downs, no wall bumps, etc), RNG in your favor for Maria to keep up, and you'll need to shoot RPT through the fence wall midway through.

Here are some tips that might help with this part (scroll down to the "Pyramid Head in the Basement Hallway - Note on Hard Action Level" section): https://www.silenthillmemories.net/sh2/walkthrough_en.htm#06_Nightmare_Hospital

Polymega commented 2 years ago

I just tested on Hard Action, and the speed of RPT looks to be the same as what's seen in your stream. (On Hard Action, he'll thrust that spear anywhere between Insane Speed and Ludicrously Insane Speed.) Although it does appear that Maria on my tests took a few more hits than yours did before she died.

OregonPacifist commented 2 years ago

Dude you’re a legend for getting back to me so quickly. I thought the hard difficulty only increased the amount and strength of the enemies, not the speed of PH during this scene. I really appreciate your responses. Keep killing it!