Closed sun1ight closed 3 years ago
Ok, try with this build. This should enable anisotropic filtering and set the sampler state to D3DTEXF_ANISOTROPIC
. You will need to modify the ini file to enable the AnisotropicFiltering
option.
Here is the updated build: dxwrapper.zip
Anisotropic filtering works fine now, thanks
Probably stupid observation: can you force trilinear filtering on top of the anisotropic one?
I remember some UE3 game showed sensible improvements when you specified Triliner=TRUE
and MaxAnisotropy=16
.
This functionality has been lacking for a long time, not everyone has the opportunity to get into the driver settings and configure filtering. If you load DgVoodoo to activate anisotropic filtering with the second wrapper, then the load on the computer increases significantly.