Open daninthemix opened 2 years ago
Oops, my ini needed to match the dll file name. It now adds DgVoodoo to the mix, but then crashes.
Well, the FullscreenWindowMode and DxWnd options outright crash. Is it literally impossible to run this damn game without changing my desktop res?
Dd7to9 = 1
This game uses Direct3D and the Dd7to9
option does not yet work with Direct3D games.
It now adds DgVoodoo to the mix, but then crashes.
If you are using the Dd7to9
option that could be why it is crashing.
Well, the FullscreenWindowMode and DxWnd options outright crash.
For this game, the FullscreenWindowMode
option requires the Dd7to9
option which does not work with this game.
I added a quick hack for this game that will stretch the image to fill the screen without changing resolutions. Try using this wrapper update: dxwrapper.zip
Edit: I updated it and added support for integer scaling and an option to keep aspect ratio.
Required settings for this feature:
EnableDdrawWrapper = 1
DdrawUseNativeResolution = 1
Optional settings for this feature:
DdrawIntegerScalingClamp = 1
DdrawMaintainAspectRatio = 1
Dd7to9 = 1
This game uses Direct3D and the
Dd7to9
option does not yet work with Direct3D games.It now adds DgVoodoo to the mix, but then crashes.
If you are using the
Dd7to9
option that could be why it is crashing.Well, the FullscreenWindowMode and DxWnd options outright crash.
For this game, the
FullscreenWindowMode
option requires theDd7to9
option which does not work with this game.I added a quick hack for this game that will stretch the image to fill the screen without changing resolutions. Try using this wrapper update: dxwrapper.zip
Edit: I updated it and added support for integer scaling and an option to keep aspect ratio.
Required settings for this feature:
EnableDdrawWrapper = 1 DdrawUseNativeResolution = 1
Optional settings for this feature:
DdrawIntegerScalingClamp = 1 DdrawMaintainAspectRatio = 1
Hi!
So, tried your hack (also neded to add DdrawFixByteAlignment = 1
) and the game runs smoothly at fullscreen but with some texture overlaping problems . With the regular dxwrapper those issues do not occur, image is perfect, but stucked to 800x600. Any thing i can do?
I'm trying to use DxWrapper with Colin McRae Rally 1, and also DgVoodoo.
DxWrapper because it's the only way to have the game actually run smoothly. And DgVoodoo to run it in high resolution and without changing my desktop res to 800x600 (grrrr!).
The only 2 lines I edited in dxwrapper.ini are:
Dd7to9 = 1 RealDllPath = C:\Games\Misc\CMRally\D3D9.dll
The latter is a DgVoodoo dll. But I only got DxWrapper, not DgVoodoo.
What am I doing wrong here?