Closed dkollmann closed 1 year ago
Thanks for the pull request I don't think putting this in the Direct3D9 wrapper is the correct place for it. A Direct3D9 app should never call CreateOffscreenPlainSurface()
when they are trying to create a depth buffer.
I added another update that I think is better here: 99eb3e07f93ad5b969e869312e3f54be8d8d0006
Fixed not being able to create depth textures.