This change adds (basic) support for the Razer Chroma SDK via ChromaApi.dll, based on CChromaEditor
For more information on the API and animation editor, see https://github.com/RazerOfficial/CChromaEditor
Right now, in the Ruby, use Chroma.playAnimation(String animFile, bool looping) to run a pre-built animation file (.chroma) on the keyboard. In future more DLL methods may be supported if needed.
Scene_map.rb contains debug/demonstration usages of this via keys f6, f7, f9
This change adds (basic) support for the Razer Chroma SDK via ChromaApi.dll, based on CChromaEditor For more information on the API and animation editor, see https://github.com/RazerOfficial/CChromaEditor
Right now, in the Ruby, use Chroma.playAnimation(String animFile, bool looping) to run a pre-built animation file (
.chroma
) on the keyboard. In future more DLL methods may be supported if needed.Scene_map.rb contains debug/demonstration usages of this via keys
f6
,f7
,f9