elizeuangelo / fvtt-module-narrator-tools

Special tools to increase immersivity in your game.
17 stars 8 forks source link

Doesn't play well with Polyglot #41

Closed simulacrum-1 closed 3 years ago

simulacrum-1 commented 3 years ago

If using 'Polyglot' module narrations appear in the first (alphabetical) language in your world. Rather than no language at all.

elizeuangelo commented 3 years ago

Its because some people requested it should work with polyglot (though its not 100% integrated yet, /narrate needs work) to display polyglot text on descriptions. If using the 'common' language the text is displayed normally.

How do you think it should work? Whats a better behavior?

simulacrum-1 commented 3 years ago

I would say it's a bit spammy if it always displays in the language. It would be nice to have the choice to either do:

  1. An Out-of-character describe/narrate. Which doesn't use Polyglot.
  2. Or a In-Character describe/narrate where as the GM you can choose from the dropdown any language I would say.

Ps. It was my mistake why it appeared not as the default language. As the GM i'd edited my player configuration.

simulacrum-1 commented 3 years ago

Like this \/ Screenshot 2021-04-26 at 17 57 00

elizeuangelo commented 3 years ago

I added a new message-type configuration so everyone can have their way, please check if this is better 627f6ed23814b87365637440c54becf39780cd1a